This paper proposes a hybrid machine translation (HMT) system that improves the quality of neural machine translation (NMT) by incorporating statistical machine translation (SMT). Therefore, two NMT systems and two SMT systems were built for the Slovenian–English language pair, each for translation in one direction. We used a multilingual language model to embed the source sentence and translations into the same vector space. From each vector, we extracted features based on the distances and similarities calculated between the source sentence and the NMT translation, and between the source sentence and the SMT translation. To select the best possible translation, we used several well-known classifiers to predict which translation system generated a better translation of the source sentence. The proposed method of combining SMT and NMT in the hybrid system is novel. Our framework is language-independent and can be applied to other languages supported by the multilingual language model. Our experiment involved empirical applications. We compared the performance of the classifiers, and the results demonstrate that our proposed HMT system achieved notable improvements in the BLEU score, with an increase of 1.5 points and 10.9 points for both translation directions, respectively.
When it comes to game playing, evolutionary and tree-based approaches are the most popular approximate methods for decision making in the artificial intelligence field of game research. The evolutionary domain therefore draws its inspiration for the design of approximate methods from nature, while the tree-based domain builds an approximate representation of the world in a tree-like structure, and then a search is conducted to find the optimal path inside that tree. In this paper, we propose a novel metric for game feature validation in Real-Time Strategy (RTS) games. Firstly, the identification and grouping of Real-Time Strategy game features is carried out, and, secondly, groups are included into weighted classes with regard to their correlation and importance. A novel metric is based on the groups, weighted classes, and how many times the playtesting agent invalidated the game feature in a given game feature scenario. The metric is used in a series of experiments involving recent state-of-the-art evolutionary and tree-based playtesting agents. The experiments revealed that there was no major difference between evolutionary-based and tree-based playtesting agents.
Machine Translation has become an important tool in overcoming the language barrier. The quality of translations depends on the languages and used methods. The research presented in this paper is based on well-known standard methods for Statistical Machine Translation that are advanced by a newly proposed approach for optimizing the weights of translation system components. Better weights of system components improve the translation quality. In most cases, machine translation systems translate to/from English and, in our research, English is paired with a Slavic language, Slovenian. In our experiment, we built two Statistical Machine Translation systems for the Slovenian-English language pair of the Acquis Communautaire corpus. Both systems were optimized using self-adaptive Differential Evolution and compared to the other related optimization methods. The results show improvement in the translation quality, and are comparable to the other related methods.
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