We introduce Hand Movement, Orientation, and Grasp (HMOG), a set of behavioral features to continuously authenticate smartphone users. HMOG features unobtrusively capture subtle micro-movement and orientation dynamics resulting from how a user grasps, holds, and taps on the smartphone. We evaluated authentication and biometric key generation (BKG) performance of HMOG features on data collected from 100 subjects typing on a virtual keyboard. Data was collected under two conditions: sitting and walking. We achieved authentication EERs as low as 7.16% (walking) and 10.05% (sitting) when we combined HMOG, tap, and keystroke features. We performed experiments to investigate why HMOG features perform well during walking. Our results suggest that this is due to the ability of HMOG features to capture distinctive body movements caused by walking, in addition to the hand-movement dynamics from taps. With BKG, we achieved EERs of 15.1% using HMOG combined with taps. In comparison, BKG using tap, key hold, and swipe features had EERs between 25.7% and 34.2%. We also analyzed the energy consumption of HMOG feature extraction and computation. Our analysis shows that HMOG features extracted at 16Hz sensor sampling rate incurred a minor overhead of 7.9% without sacrificing authentication accuracy. Two points distinguish our work from current literature: 1) we present the results of a comprehensive evaluation of three types of features (HMOG, keystroke, and tap) and their combinations under the same experimental conditions; and 2) we analyze the features from three perspectives (authentication, BKG, and energy consumption on smartphones).
In recent years, the availability of GPS-enabled smartphones have made location-based services extremely popular. A multitude of applications rely on location information to provide a wide range of services. Location information is, however, extremely sensitive and can be easily abused. In this paper, we introduce the first protocols for secure computation of distance and for proximity testing over a sphere. Our secure distance protocols allow two parties, Alice and Bob, to determine their mutual distance without disclosing any additional information about their location. Through our secure proximity testing protocols, Alice only learns if Bob is in close proximity, i.e., within some arbitrary distance.Our techniques rely on three different representations of Earth, which provide different trade-offs between accuracy and performance. We show, via experiments on a prototype implementation, that our protocols are practical on resourceconstrained smartphone devices. Our distance computation protocols runs, in fact, in 54 to 78 ms on a commodity Android smartphone. Similarly, our proximity tests require between 1.2 s and 2.8 s on the same platform. The imprecision introduced by our protocols is very small, i.e., between 0.1% and 3% on average, depending on the distance.
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