Increasingly, robotic systems require a level of perception of the scenario to interact in real-time, but they also require specialized equipment such as sensors to reach high performance standards adequately. Therefore, it is essential to explore alternatives to reduce the costs for these systems. For example, a common problem attempted by intelligent robotic systems is path planning. This problem contains different subsystems such as perception, location, control, and planning, and demands a quick response time. Consequently, the design of the solutions is limited and requires specialized elements, increasing the cost and time development. Secondly, virtual reality is employed to train and evaluate algorithms, generating virtual data. For this reason, the virtual dataset can be connected with the authentic world through Generative Adversarial Networks (GANs), reducing time development and employing limited samples of the physical world. To describe the performance, metadata information details the properties of the agents in an environment. The metadata approach is tested with an augmented reality system and a micro aerial vehicle (MAV), where both systems are executed in an authentic environment and implemented in embedded devices. This development helps to guide alternatives to reduce resources and costs, but external factors limit these implementations, such as the illumination variation, because the system depends on only a conventional camera.
Micro aerial vehicles (MAVs) can make explorations in 3D environments using technologies capable of perceiving the environment to map and estimate the location of objects that could cause collisions, such as Simultaneous Localization and Mapping (SLAM). Nevertheless, the agent needs to move during the environment mapping, reducing the flying time to employ additional activities. It has to be noted that adding more devices (sensors) to MAVs implies more power consumption. Since more energy to perform tasks is required, growing the dimensions of MAVs limits the flying time. Contrarily, Generative Adversarial Networks (GAN) have demonstrated the usefulness of creating images from one domain to another, but the GAN domain changes require a large number of samples. Therefore, an interoperability coefficient is employed to determine a minimum number of samples to connect the different domains. In order to prove the coefficient, the performance to estimate the depth and semantic mask between authentic and virtual samples with the number limited of samples is analyzed. Consequently, an RGB-D sensor can be replaced by a few samples of a real scenario based on GANs. Although GAN allows creating images with depth and semantic mask information, there is an additional problem to be tackled: the presence of intrinsic noise, where a simple GAN architecture is not enough. In this proposal, the performance of this solution against a physical RGB-D sensor (Microsoft Kinect V1) and other state-of-the-art approaches is compared. Experimental results allow us to affirm that this proposal is a viable option to replace a physical RGB-D sensor with limited information.
Unmanned Aerial Vehicles (UAVs) support humans in performing an increasingly varied number of tasks. UAVs need to be remotely operated by a human pilot in many cases. Therefore, pilots require repetitive training to master the UAV movements. Nevertheless, training with an actual UAV involves high costs and risks. Fortunately, simulators are alternatives to face these difficulties. However, existing simulators lack realism, do not present flight information intuitively, and sometimes do not allow natural interaction with the human operator. This work addresses these issues through a framework for building realistic virtual simulators for the human operation of UAVs. First, the UAV is modeled in detail to perform a dynamic simulation in this framework. Then, the information of the above simulation is utilized to manipulate the elements in a virtual 3D operation environment developed in Unity 3D. Therefore, the interaction with the human operator is introduced with a proposed teleoperation algorithm and an input device. Finally, a meta-heuristic optimization procedure provides realism to the simulation. In this procedure, the flight information obtained from an actual UAV is used to optimize the parameters of the teleoperation algorithm. The quadrotor is adopted as the study case to show the proposal’s effectiveness.
Due to the problems resulting from the COVID-19 pandemic, for example, semiconductor supply shortages impacting the technology industry, micro-, small-, and medium-sized enterprises have been affected because the profitability of their business models depends on market stability. Therefore, it is essential to propose alternatives to mitigate the various consequences, such as the high costs. One attractive alternative is to replace the physical elements using resource-limited devices powered by machine learning. Novel features can improve the embedded devices’ (such as old smartphones) ability to perceive an environment and be incorporated in a circular model. However, it is essential to measure the impact of substituting the physical elements employing an approach of a sustainable circular economy. For this reason, this paper proposes a sustainable circular index to measure the impact of the substitution of a physical element by virtualization. The index is composed of five dimensions: economic, social, environmental, circular, and performance. In order to describe this index, a case study was employed to measure the path-planning generator for micro aerial vehicles developed using virtual simulation using machine-learning methods. The proposed index allows considering virtualization to extend the life cycle of devices with limited resources based on suggested criteria. Thus, a smartphone and the Jetson nano board were analyzed as replacements of specialized sensors in controlled environments.
Path planning is a fundamental issue in robotic systems because it requires coordination between the environment and an agent. The path-planning generator is composed of two modules: perception and planning. The first module scans the environment to determine the location, detect obstacles, estimate objects in motion, and build the planner module’s restrictions. On the other hand, the second module controls the flight of the system. This process is computationally expensive and requires adequate performance to avoid accidents. For this reason, we propose a novel solution to improve conventional robotic systems’ functions, such as systems having a small-capacity battery, a restricted size, and a limited number of sensors, using fewer elements. A navigation dataset was generated through a virtual simulator and a generative adversarial network to connect the virtual and real environments under an end-to-end approach. Furthermore, three path generators were analyzed using deep-learning solutions: a deep convolutional neural network, hierarchical clustering, and an auto-encoder. Since the path generators share a characteristic vector, transfer learning approaches complex problems by using solutions with fewer features, minimizing the costs and optimizing the resources of conventional system architectures, thus improving the limitations with respect to the implementation in embedded devices. Finally, a visualizer applying augmented reality was used to display the path generated by the proposed system.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.