ABSTRACT-We demonstrate a previously unknown gender difference in the distribution of spatial attention, a basic capacity that supports higher-level spatial cognition. More remarkably, we found that playing an action video game can virtually eliminate this gender difference in spatial attention and simultaneously decrease the gender disparity in mental rotation ability, a higher-level process in spatial cognition. After only 10 hr of training with an action video game, subjects realized substantial gains in both spatial attention and mental rotation, with women benefiting more than men. Control subjects who played a nonaction game showed no improvement. Given that superior spatial skills are important in the mathematical and engineering sciences, these findings have practical implications for attracting men and women to these fields.
Number symbols are part of our everyday visual world. Here we show that merely looking at numbers causes a shift in covert attention to the left or right side, depending upon the number's magnitude. This observation implies obligatory activation of number meaning and signals a tight coupling of internal and external representations of space.
The concept of time is elusive to direct observation, yet it pervades almost every aspect of our daily lives. How is time represented, given that it cannot be perceived directly? Metaphoric mapping theory assumes that abstract concepts such as time are represented in terms of concrete, readily available dimensions. Consistent with this, many languages employ spatial metaphors to describe temporal relations. Here we investigate whether the time-is-space metaphor also affects visuospatial attention. In a first experiment, subjects categorized the names of actors in a manner compatible or incompatible with the orientation of a timeline. In two further experiments, subjects categorized or detected left- or right-side targets following prospective or retrospective time words. All three experiments show compatibility effects between the dimensions of space (left-right) and time (earlier-later) and indicate that the concept of time does indeed evoke spatial associations that facilitate responses to targets at spatially compatible locations.
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