Estimating the orientation of the observed person is a crucial task for some application fields like home entertainment, man-machine interaction, or intelligent vehicles. In this paper, we discuss the usefulness of conventional cameras for estimating the orientation, present some limitations, and show that 3D information improves the estimation performance. Technically, the orientation estimation is solved in the terms of a regression problem and supervised learning. This approach, combined to a slicing method of the 3D volume, provides mean errors as low as 9.2°o r 4.3°depending on the set of considered poses. These results are consistent with those reported in the literature. However, our technique is faster and easier to implement than existing ones.
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