Rapid proliferation of the Internet along with emerging social and economic imperatives are leading institutions of higher-learning to offer a large variety of online courses/programs in different disciplines. As such education becomes increasingly pervasive and legitimate in society, there is a need to critically examine its merits and pitfalls as well as the underlying assumptions driving the justification, design, and teaching of online courses. In this paper, we take a first step in this direction by uncovering myths embedded in the discourse on online learning. We examine these myths in the context of online education in our own discipline, that of Information Systems (IS). We intend the paper to stimulate awareness and encourage debate regarding the pedagogical, administrative, economic, and societal implications of this novel though untested form of education as practiced in IS as well as in related disciplines.
Mobile wireless computing is changing the way in which people work, allowing work to occur in a broad range of environments on tasks that previously required fixed location-based, networked computing environments. Along with this greater work flexibility, it is also likely that these mobile work environments contain various types of distractions that could potentially affect the task performance of knowledge workers. Drawing on distraction-conflict theory, this research proposes a model of knowledge worker task performance within the context of a mobile wireless work environment. To test this model, a controlled laboratory experiment was conducted that contrasted task complexity and distraction levels on the task performance of individuals within a mobile wireless environment. Results indicate that regardless of task complexity, productivity losses will occur under both lower and higher levels of distraction. The implications of these results for future research and for the deployment of mobile technologies within organizations are discussed.
Executive SummaryIn today's knowledge economy, technology is utilized more than ever to deliver instructional material to the learner. Nonetheless, information may not always be presented in a manner that maximizes the learning experience, resulting in a negative impact on learning outcomes. Drawing on the Task-Technology Fit model, a research framework was developed to investigate the influence of vividness, interactivity, task complexity, and learning style on performance, satisfaction, interest, and perceived mental effort in the context of learning how to use an office productivity tool via a computer-mediated learning environment.It was hypothesized that vividness and interactivity would increase satisfaction and interest and that the affects of vividness and interactivity on performance and perceived mental effort would vary depending on the complexity of the task. It was also hypothesized that vividness and learning style would interact to influence performance and perceived mental effort when a task was more complex. A laboratory experiment was employed to test the research model. The experiment manipulated two levels of vividness, interactivity, and task complexity, resulting in six unique treatment conditions. In each of these treatment conditions, subjects viewed a computerbased tutorial on how to complete a task using a specific tool in Microsoft Excel. Subjects were then asked to complete a similar task using this same Excel tool.Overall, strong support was found in support of the hypotheses. Findings indicate that presenting information in a more vivid or more interactive learning environment will significantly increase satisfaction with the learning environment as well as interest in the topic. Furthermore, strong support was found for utilizing a more vivid or more interactive presentation to increase performance and reduce perceived mental effort when a task is more complex. Mixed support was found regarding the influence of vividness and learning style on performance and perceived mental effort for a more complex task.This research contributes to our theoretical understanding of instructional design and the influence of technology characteristics on learning outcomes. These findings also serve to guide those who design and disseminate information in computer-mediated contexts. MoreMaterial published as part of this publication, either on-line or in print, is copyrighted by the Informing Science Institute. P ermission to make digital or paper copy of part or all of these works for personal or classroom use is granted without fee provided that the copies are not made or distributed for profit or commercial advantage AND that copies 1) bear this notice in full and 2) give the full citation on the first page. It is permissible to abstract these works so long as credit is given. To copy in all other cases or to republish or to post on a server or to redistribute to lists requires specific permission and payment of a fee. Contact 0HPublisher@InformingScience.org to request redistribution permission. ...
Mobile wireless computing is changing the way in which people work, allowing work to occur in a broad range of environments on tasks that previously required fixed location-based, networked computing environments. Along with this greater work flexibility, it is also likely that these mobile work environments contain various types of distractions that could potentially affect the task performance of knowledge workers. Drawing on distraction-conflict theory, this research proposes a model of knowledge worker task performance within the context of a mobile wireless work environment. To test this model, a controlled laboratory experiment was conducted that contrasted task complexity and distraction levels on the task performance of individuals within a mobile wireless environment. Results indicate that regardless of task complexity, productivity losses will occur under both lower and higher levels of distraction. The implications of these results for future research and for the deployment of mobile technologies within organizations are discussed.
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