People's engagement with media devices in the domestic sphere varies greatly, as do the decisions they make regarding when, where, and how the devices are utilized. How do we organize our houses for media consumption and/or creation? How do our houses' spatial configurations affect our media consumption and habits? How does time play a role in media engagement? These questions directly relate to design-our homes are both spatially and temporally designed-by us, and for us. The design issues of creating and maintaining a "home" are compounded by the various media devices we usetelephone, TV, stereo, Internet-enabled computer, and so on. We not only "design" how we use these devices, but where and when they are used. In this context, media devices are not passive objects, but rather through our engagement with them, they alter domestic space/time, and may Kate ChurCh Is a leCturer anD researCherIn the lanDsCape arChIteCture prOgram, sChOOl Of arChIteCture anD DesIgn, rOyal melbOurne InstItute Of teChnOlOgy unIversIty (rmIt). her researCh eXplOres nOtIOns Of "tempOrary-ness," DIsturbanCe, anD transItIOn wIthIn urban spaCe. HOME CULTURES KATE CHURCH, JENNY WEIGHT, MARSHA BERRY AND HUGH MACDONALD> ultimately challenge how we understand and define domesticity. Media technology simultaneously constructs new, and interrupts existing, domestic territories. We will explore the reciprocal impact of domestic space/time and media technology, with a view to revealing the ways in which this nexus becomes a question of design.
In 2001, Florian Cramer wondered whether ‘the theoretical debate of literature in digital networks has shifted... from perceiving computer data as an extension and transgression of textuality (as manifest in such notions as ‘hypertext’, ‘hyperfiction’, ‘hyper-/multimedia’) towards paying attention to the very codedness–that is, textuality–of digital systems themselves' (Cramer, 2001). I want to extend this focus on the codedness of computer-based textuality into a technosocial ‘phenomenology’ of the text-as-apparatus. These texts cannot be understood separately from the apparatus that displays and performs them. ‘Trilogical’ relationships exist between humans and apparatuses that are revealed during the performance of the text-as-apparatus. The trilogue acknowledges the apparatus as an entity that, while lacking consciousness, possesses a pseudo-agency with ramifications for the interpretations of such texts. The result is new types of creative relationships, in which different concepts of language compete, and hopefully combine, to create new types of meaning.
This paper speculatively explores some of wider ramifications of introducing computer-based media into the academy, both as a teaching tool and as a type of media for study in its own right. It focuses on the experience of computer-induced liminal space and some of the psychological affects that result, including q-phasing and attention-deficit-type behaviour, and ponders what affect they have on learners. The paper postulates that use of this media may result in a new for of computer-based literacy, which Ulmer has called electracy. Such questions have broader implications for concepts of humanity and culture which the paper points towards.
In response to the need to improve access to tertiary education, universities are increasingly implementing online delivery solutions. To this end the University of South Australia (UniSA) has developed UniSAnet, which aims to ‘bring the benefits of asynchronous learning networks to as many students as possible’ (Reid, 1999). UniSAnet has established a mass customisation delivery system. This paper discusses how an editorial team with ‘content-oriented backgrounds’ and ‘tech know-how’ (Montgomery, 1997) is able to add value in the dynamic and collaborative space of resource development, part of a ‘service area’ where the roles and functions of ‘production and teaching support and student support services’ are converging (Nunan et al, 2000). We provide examples of value-adding to online courses and discuss how text and tech are successfully reconciled in cyberspace.
This poster presentation will report on research undertaken by a multidisciplinary team into the design and development of applications for creation and sharing of audio visual content on mobile phones. It outlines the conceptual basis and design process of the project, describing a number of the demonstration applications developed. It also reports on the use of augmented reality middleware to implement a gestural user interface to these demonstrator applications.
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