End-to-end design of dialogue systems has recently become a popular research topic thanks to powerful tools such as encoder-decoder architectures for sequence-to-sequence learning. Yet, most current approaches cast human-machine dialogue management as a supervised learning problem, aiming at predicting the next utterance of a participant given the full history of the dialogue. This vision may fail to correctly render the planning problem inherent to dialogue as well as its contextual and grounded nature. In this paper, we introduce a Deep Reinforcement Learning method to optimize visually grounded task-oriented dialogues, based on the policy gradient algorithm. This approach is tested on the question generation task from the dataset GuessWhat?! containing 120k dialogues and provides encouraging results at solving both the problem of generating natural dialogues and the task of discovering a specific object in a complex image.
International audienceA standard model for Recommender Systems is the Matrix Completion setting: given partially known matrix of ratings given by users (rows) to items (columns), infer the unknown ratings. In the last decades, few attempts where done to handle that objective with Neural Networks, but recently an architecture based on Autoencoders proved to be a promising approach. In current paper, we enhanced that architecture (i) by using a loss function adapted to input data with missing values, and (ii) by incorporating side information. The experiments demonstrate that while side information only slightly improve the test error averaged on all users/items, it has more impact on cold users/items
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