We propose a robust learning algorithm and apply it to recurrent neural networks. This algorithm is based on filtering outliers from the data and then estimating parameters from the filtered data. The filtering removes outliers from both the target function and the inputs of the neural network. The filtering is soft in that some outliers are neither completely rejected nor accepted. To show the need for robust recurrent networks, we compare the predictive ability of least squares estimated recurrent networks on synthetic data and on the Puget Power Electric Demand time series. These investigations result in a class of recurrent neural networks, NARMA(p,q), which show advantages over feedforward neural networks for time series with a moving average component. Conventional least squares methods of fitting NARMA(p,q) neural network models are shown to suffer a lack of robustness towards outliers. This sensitivity to outliers is demonstrated on both the synthetic and real data sets. Filtering the Puget Power Electric Demand time series is shown to automatically remove the outliers due to holidays. Neural networks trained on filtered data are then shown to give better predictions than neural networks trained on unfiltered time series.
We introduce DeepNash, an autonomous agent that plays the imperfect information game Stratego at a human expert level. Stratego is one of the few iconic board games that artificial intelligence (AI) has not yet mastered. It is a game characterized by a twin challenge: It requires long-term strategic thinking as in chess, but it also requires dealing with imperfect information as in poker. The technique underpinning DeepNash uses a game-theoretic, model-free deep reinforcement learning method, without search, that learns to master Stratego through self-play from scratch. DeepNash beat existing state-of-the-art AI methods in Stratego and achieved a year-to-date (2022) and all-time top-three ranking on the Gravon games platform, competing with human expert players.
Multiplayer games have long been used as testbeds in artificial intelligence research, aptly referred to as the Drosophila of artificial intelligence. Traditionally, researchers have focused on using well-known games to build strong agents. This progress, however, can be better informed by characterizing games and their topological landscape. Tackling this latter question can facilitate understanding of agents and help determine what game an agent should target next as part of its training. Here, we show how network measures applied to response graphs of large-scale games enable the creation of a landscape of games, quantifying relationships between games of varying sizes and characteristics. We illustrate our findings in domains ranging from canonical games to complex empirical games capturing the performance of trained agents pitted against one another. Our results culminate in a demonstration leveraging this information to generate new and interesting games, including mixtures of empirical games synthesized from real world games.
This paper is concerned with one-day-ahead hourly predictions of electricity demand for Puget Power, a local electricity utility for the Seattle area. Standard modelling techniques, including neural networks, will fail 'when the assumptions of the model are violated. It is demonstrated that typical modelling assumptions such as no outliers or level shifts are incorrect for electric power demand time series. A filter which removes or lessens the significance of outliers and level shifts is demonstrated. This filter produces 'clean data' which is used as the basis for future robust predictions. The robust predictions are shown to be better than non-robust counterparts on electricity load data. The outliers identified by the filter are shown to correspond with suspicious data. Finally, the estimated level shifts are in agreement with the belief that load growth is taking place year to year.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.