The emergence of innovative technologies has an impact on the methods of teaching and learning. With the rapid development of artificial intelligence (AI) technology in recent years, using AI in education has become more and more apparent. This article first outlines the application of AI in the field of education, such as adaptive learning, teaching evaluation, virtual classroom, etc. And then analyzes its impact on teaching and learning, which has a positive meaning for improving teachers' teaching level and students' learning quality. Finally, it puts forward the challenges that AI applications may face in education in the future and provides references for AI to promote education reform.
Received: 16 January 2021 / Accepted: 24 March 2021 / Published: 10 May 2021
We present a practical backend for stereo visual SLAM which can simultaneously discover individual rigid bodies and compute their motions in dynamic environments. While recent factor graph based state optimization algorithms have shown their ability to robustly solve SLAM problems by treating dynamic objects as outliers, their dynamic motions are rarely considered. In this paper, we exploit the consensus of 3D motions for landmarks extracted from the same rigid body for clustering, and to identify static and dynamic objects in a unified manner. Specifically, our algorithm builds a noise-aware motion affinity matrix from landmarks, and uses agglomerative clustering to distinguish rigid bodies. Using decoupled factor graph optimization to revise their shapes and trajectories, we obtain an iterative scheme to update both cluster assignments and motion estimation reciprocally. Evaluations on both synthetic scenes and KITTI demonstrate the capability of our approach, and further experiments considering online efficiency also show the effectiveness of our method for simultaneously tracking ego-motion and multiple objects.
Convolutionalneural networks (CNNs) have made great breakthroughs in two-dimensional (2D) computer vision. However, their irregular structure makes it hard to harness the potential of CNNs directly on meshes. A subdivision surface provides a hierarchical multi-resolution structure in which each face in a closed 2-manifold triangle mesh is exactly adjacent to three faces. Motivated by these two observations, this article presents
SubdivNet
, an innovative and versatile CNN framework for three-dimensional (3D) triangle meshes with Loop subdivision sequence connectivity. Making an analogy between mesh faces and pixels in a 2D image allows us to present a mesh convolution operator to aggregate local features from nearby faces. By exploiting face neighborhoods, this convolution can support standard 2D convolutional network concepts, e.g., variable kernel size, stride, and dilation. Based on the multi-resolution hierarchy, we make use of pooling layers that uniformly merge four faces into one and an upsampling method that splits one face into four. Thereby, many popular 2D CNN architectures can be easily adapted to process 3D meshes. Meshes with arbitrary connectivity can be remeshed to have Loop subdivision sequence connectivity via self-parameterization, making SubdivNet a general approach. Extensive evaluation and various applications demonstrate SubdivNet’s effectiveness and efficiency.
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