The value of delivering high pixel density and high aperture ratio display at low latency and lower persistence in compact form factor is being described using micro-display as key enabler. The trade-off between field of view, size and scalability to meet the price targets will be discussed. The broad overview of system impact using novel display design with Intel's key technologies such as high performance compute will be presented to give holistic view about product vision.
Recently, Meta rolled out Oculus Quest 2 all‐in‐one VR systems which have brought more virtual reality entertainment and experiences for users to discover. A 5.46″ 773 PPI (pixel per inch), 1920 RGB × 3664, fast‐switch LCD with low‐persistence backlight is used to get visual fidelity of around 21 PPD (pixel per degree) without any blur or ghost artifact. In this paper, we will present the overview of Quest 2 display architecture, performances and some of the design challenges which we have addressed.
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