PurposeThis paper presents an educational virtual reality (VR) game and experiments with different methods of including it into the teaching process. The purpose of this research study is to discover if immersive VR games can be used as an effective pedagogical tool if blended with traditional lectures by assisting learning gain, memory and knowledge retention while increasing edutainment value.Design/methodology/approachThis research design comprises three different methods of learning: lecture-based involving lecture slides, infographics, and a video, game-based involving an immersive VR game of oil rig exploration, and the combination of lecture and game-based. Participants of each method filled up a questionnaire before and after participation to measure the learning gain, memory, and knowledge retention.FindingsFrom the predominant findings of the study, the combined method demonstrated a significant increase in learning gain, memory, and knowledge retention and maybe a potentially suitable pedagogical tool.Research limitations/implicationsLimitations of the study include findings based on one VR game with a specific educational topic, additionally, it is suspected that having different participants for each of the three methods may have slightly affected the results, albeit to a limited extent.Practical implicationsFindings of this study will provide evidence that VR games can be used alongside traditional lectures to aid in the learning process. Educators can choose to include VR games into their curriculums to improve the educational delivery process.Originality/valueThis research contributes to ways of incorporating VR games into educational curriculums through findings of this study highlighting the combination of VR games with lectures.
With the advancement of information technology, Building Information Modeling (BIM) is evolving fast and play an essential role in Architecture, Engineering, Construction, Owner and Operators (AECOO) industry. Universities play an important role in the current BIM transition in construction projects as well as to embrace Industry 4.0. In this research, immersive Virtual Reality (VR) in BIM offer a unique, supportive environment for the user experience in visualizing and collecting data from the model. With Virtual Reality (VR), engineering education has a major breakthrough. Immersive interactions, stereoscopic 3D, real time multisensory simulations, virtual explorations, synchronous communications, data analytics and visual analysis – all these are impossible without VR. VR offers a student-centred learning environment that promotes active and collaborative learning, situated within simulated real-world contexts.
Special reinforced lightweight aggregate concrete (SRLWAC) beam is designed as beam component in Industrialised Building System (IBS). It is used to overcome the difficulties during the component installation due to the heavy lifting task. This paper presents the flexural strength and performance of SRLWAC beam under vertical static load. SRLWAC beam was set-up on two columns corbel and tested under monotonic vertical load. Five Linear Variable Displacement Transducers (LVDTs) were instrumented in the model to record displacement. The ultimate flexural capacity of the beam was obtained at the end of experiment where failure occurred. Performance of the beam was evaluated in load-displacement relationship of beam and mode of failure. SRLWAC beam was then modelled and simulated by nonlinear finite element software- Autodesk Simulation Mechanical. Result from finite element analysis was verified by experimental result. Maximum mid-span displacement, Von-Mises stress, concrete maximum principal stress, and yielding strength of reinforcement were discussed in this paper. The beam was behaved elastically up to 90 kN and deformed plastically until ultimate capacity of 250.1 kN in experimental test. The maximum mid span displacement for experimental and simulation were 15.21 mm and 15.36 mm respectively. The major failure of IBS SRLWAC beam was the splitting of the concrete and yielding of main reinforcements at overlay end. Ductility ratio of IBS SRLWAC beam was 14.2, which was higher than pre-stressed concrete beam.
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