HTTP adaptive streaming (HAS) is a state-of-the-art technology for video streaming. Optimal adaptive streaming schemes should be designed to maximize the quality of experience (QoE) in network environments with unstable bandwidths such as wireless networks. QoE is degraded for Advanced Video Coding (AVC)-based HAS due to frequent quality switching and rebuffering in wireless networks. Meanwhile, Scalable Video Coding (SVC)-based HAS can maximize the QoE by flexibly requesting the base layer (BL) and enhancement layer (EL) based on variable network conditions. However, in SVC-based HAS, the required bandwidth is significantly high due to the encoding overhead. In this paper, we propose a layer-assisted video quality adaptation for improving QoE in wireless networks. The proposed scheme employs a video encoding method, composed of multiple BLs and ELs, using both AVC and SVC. The quality of the BL is determined using the buffer occupancy level and measured bandwidth to minimize rebuffering. The quality of the EL is determined using the buffer region and segment quality differences to minimize instability. enhancement dummy (ED) consists of the selected ELs. The layer scheduler decides the segment that is to be requested based on the QoE model according to the BL and ED to maximize the QoE. Experimental results show that the proposed scheme achieves high QoE compared to the existing schemes because the instability is low and no rebuffering occurs.INDEX TERMS HTTP adaptive streaming, wireless network, quality of experience, scalable video coding.
Recent years have witnessed a growth in the Internet of Things (IoT) applications and devices; however, these devices are unable to meet the increased computational resource needs of the applications they host. Edge servers can provide sufficient computing resources. However, when the number of connected devices is large, the task processing efficiency decreases due to limited computing resources. Therefore, an edge collaboration scheme that utilizes other computing nodes to increase the efficiency of task processing and improve the quality of experience (QoE) was proposed. However, existing edge server collaboration schemes have low QoE because they do not consider other edge servers’ computing resources or communication time. In this paper, we propose a resource prediction-based edge collaboration scheme for improving QoE. We estimate computing resource usage based on the tasks received from the devices. According to the predicted computing resources, the edge server probabilistically collaborates with other edge servers. The proposed scheme is based on the delay model, and uses the greedy algorithm. It allocates computing resources to the task considering the computation and buffering time. Experimental results show that the proposed scheme achieves a high QoE compared with existing schemes because of the high success rate and low completion time.
Various edge collaboration schemes that rely on reinforcement learning (RL) have been proposed to improve the quality of experience (QoE). Deep RL (DRL) maximizes cumulative rewards through large-scale exploration and exploitation. However, the existing DRL schemes do not consider the temporal states using a fully connected layer. Moreover, they learn the offloading policy regardless of the importance of experience. They also do not learn enough because of their limited experiences in distributed environments. To solve these problems, we proposed a distributed DRL-based computation offloading scheme for improving the QoE in edge computing environments. The proposed scheme selects the offloading target by modeling the task service time and load balance. We implemented three methods to improve the learning performance. Firstly, the DRL scheme used the least absolute shrinkage and selection operator (LASSO) regression and attention layer to consider the temporal states. Secondly, we learned the optimal policy based on the importance of experience using the TD error and loss of the critic network. Finally, we adaptively shared the experience between agents, based on the strategy gradient, to solve the data sparsity problem. The simulation results showed that the proposed scheme achieved lower variation and higher rewards than the existing schemes.
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