The negative impact of noise on human health is well established and a high percentage of environmental noise is related with traffic sources. In this study, we compared annoyance judgments of real and virtual traffic sounds. Virtual sounds were generated through an auralization software with input from close proximity tyre/road noise measurements and real sounds were recorded through a Head and Torso Simulator. Both groups had sounds generated at two speeds and from three urban pavement surfaces (asphalt concrete, concrete blocks and granite cubes). Under controlled laboratory conditions, participants rated the annoyance of each real and virtual stimulus. It was found that virtual stimuli, based on close proximity tyre/road noise, can be used to assess traffic annoyance, in spite of systematic lower rates than those found for real stimuli. The effects of type of pavement and speed were the same for both conditions (real and virtualized stimulus). Opposed to granite cubes, asphalt concrete had lower annoyance rates for both test speeds and higher rate differences between real and virtual stimuli. Additionally, it was also found that annoyance is better described by Loudness than by LAmax. This evidence is stronger for the virtual stimuli condition than for the real stimuli one. Nevertheless, we should stress that it is possible to accurately predict real annoyance rates from virtual auralized sound samples through a simple transformation model. The methodology developed is clearly efficient and significantly simplifies field procedures, allowing the reduction of experimental costs, a better control of variables and an increment on the accuracy of annoyance ratings.
Previous research has associated men's physical features such as height and Shoulder-to-Hip Ratio (SHR) with dominance. Proxemics literature has suggested that the interpersonal space (comfort distance) increases in threatening and uncomfortable situations and decreases in unthreatening and comfortable situations. In the current study, we aimed to investigate the effect of different heights and SHRs on comfortable interpersonal distance by systematic manipulation of virtual confederates bodily features. More specifically, participants determined their comfort distances from virtual male confederates with different heights and SHRs in a virtual environment. We hypothesized that a virtual confederate's height and SHR influences the perception of interpersonal dominance; and consequently interpersonal space increases for taller and broader confederates as a result of increased interpersonal dominance. Results showed that comfortable interpersonal distance was positively associated with height for male participants, but not for female participants. No effect was found for shoulder width, neither for male nor female participants. Results were discussed in terms of the importance of height as a signal of dominance and fighting ability.
When people walk side-by-side, they often synchronize their steps. To achieve this, individuals might cross-modally match audiovisual signals from the movements of the partner and kinesthetic, cutaneous, visual and auditory signals from their own movements. Because signals from different sensory systems are processed with noise and asynchronously, the challenge of the CNS is to derive the best estimate based on this conflicting information. This is currently thought to be done by a mechanism operating as a Maximum Likelihood Estimator (MLE). The present work investigated whether audiovisual signals from the partner are integrated according to MLE in order to synchronize steps during walking. Three experiments were conducted in which the sensory cues from a walking partner were virtually simulated. In Experiment 1 seven participants were instructed to synchronize with human-sized Point Light Walkers and/or footstep sounds. Results revealed highest synchronization performance with auditory and audiovisual cues. This was quantified by the time to achieve synchronization and by synchronization variability. However, this auditory dominance effect might have been due to artifacts of the setup. Therefore, in Experiment 2 human-sized virtual mannequins were implemented. Also, audiovisual stimuli were rendered in real-time and thus were synchronous and co-localized. All four participants synchronized best with audiovisual cues. For three of the four participants results point toward their optimal integration consistent with the MLE model. Experiment 3 yielded performance decrements for all three participants when the cues were incongruent. Overall, these findings suggest that individuals might optimally integrate audiovisual cues to synchronize steps during side-by-side walking.
Perceptual judgments are an essential mechanism for our everyday interaction with other moving agents or events. For instance, estimation of the time remaining before an object contacts or passes us is essential to act upon or to avoid that object. Previous studies have demonstrated that participants use different cues to estimate the time to contact or the time to passage of approaching visual stimuli. Despite the considerable number of studies on the judgment of approaching auditory stimuli, not much is known about the cues that guide listeners’ performance in an auditory Time-to-Passage (TTP) task. The present study evaluates how accurately participants judge approaching white-noise stimuli in a TTP task that included variable occlusion periods (portion of the presentation time where the stimulus is not audible). Results showed that participants were able to accurately estimate TTP and their performance, in general, was weakly affected by occlusion periods. Moreover, we looked into the psychoacoustic variables provided by the stimuli and analysed how binaural cues related with the performance obtained in the psychophysical task. The binaural temporal difference seems to be the psychoacoustic cue guiding participants’ performance for lower amounts of occlusion, while the binaural loudness difference seems to be the cue guiding performance for higher amounts of occlusion. These results allowed us to explain the perceptual strategies used by participants in a TTP task (maintaining accuracy by shifting the informative cue for TTP estimation), and to demonstrate that the psychoacoustic cue guiding listeners’ performance changes according to the occlusion period.
Road-traic noise is the most signiicant source of environmental noise. Among the several diferent sources of noise emission from vehicles, tyre/road noise at speeds above 40 km/h is the most prevalent. Its negative impact on health is now beter known and may be mitigated by optimising road surface characteristics. Experimental data linking the characteristics of the road surface to levels of annoyance regarding noise remain scarce. Moreover, assessing annoyance by experimental means using real sounds is complex and could impede study interactions with a wide set of variables. In this chapter, we describe, discuss and present the results of a straightforward method to assess tyre/road noise and related annoyance, based on the virtual sounds made by vehicles, with no interferences.
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