This paper presents a new approach to trajectory optimization for autonomous fixed-wing aerial vehicles performing large-scale maneuvers. The main result is a planner which designs nearly minimum time planar trajectories to a goal, constrained by no-fly zones and the vehicle's maximum speed and turning rate. MixedInteger Linear Programming (MILP) is used for the optimization, and is well suited to trajectory optimization because it can incorporate logical constraints, such as no-fly zone avoidance, and continuous constraints, such as aircraft dynamics. MILP is applied over a receding planning horizon t o reduce the computational effort of the planner and to incorporate feedback. In this approach, MILP is used to plan short trajectories that extend towards the goal, but do not necessarily reach it. The cost function accounts for decisions beyond the planning horizon by estimating the time t o reach the goal from the plan's end point. This time is estimated by searching a graph representation of the environment.This approach is shown t o avoid entrapment behind obstacles, to yield near-optimal performance when comparison with the minimum arrival time found using a fixed horizon controller is possible, and to work consistently on large trajectory optimization problems that are intractable for the fixed horizon controller.
This paper addresses the problems of autonomous task allocation and trajectory planning for a fleet of UAVs. Two methods are compared for solving the optimization that combines task assignment, subjected to UAV capability constraints, and path planning, subjected to dynamics, avoidance and timing constraints. Both sub-problems are non-convex and the two are strongly-coupled. The first method expresses the entire problem as a single mixed-integer linear program (MILP) that can be solved using available software. This method is guaranteed to find the globally-optimal solution to the problem, but is computationally intensive. The second method employs an approximation for rapid computation of the cost of many different trajectories. This enables the assignment and trajectory problems to be decoupled and partially distributed, offering much faster computation. The paper presents several examples to compare the performance and computational results from these two algorithms.
This paper presents results on the guidance and control of fleets of cooperating Unmanned Aerial Vehicles (UAVs). A key challenge for these systems is to develop an overall control system architecture that can perform optimal coordination of the fleet, evaluate the overall fleet performance in real-time, and quickly reconfigure to account for changes in the environment or the fleet. The optimal fleet coordination problem includes team composition and goal assignment, resource allocation, and trajectory optimization. These are complicated optimization problems for scenarios with many vehicles, obstacles, and targets. Fur-23 S. Butenko et al. (eds.), Cooperative Control: Models, Applications alld Algorithms,[23][24][25][26][27][28][29][30][31][32][33][34][35][36][37][38][39][40][41]
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