Technological advances in the last decade have influenced changes in the design and engineering industries on a global scale. Lean and collaborative product development are approaches increasingly adopted by the industry and seen as the core of product lifecycle management. These trends have created the need for new skilled professionals, and universities should adapt their curricula in response. There is an increased need for academia to work with industry in order to meet these challenges. This article reports on the Parametric Technology Corporation Academic Research Symposium held in April 2011. The topics were centred around understanding the essence of product lifecycle management and its impact on design and engineering education. Furthermore, examples of implementing product lifecycle management and collaborative practices in higher education were presented from the United States and France. This article concludes with a discussion of the recommendations made at the symposium for the future development and support of key skills across university curricula.
Anti-theft designs relating to mobile phones are reviewed. The physical and electronic design of handsets includes visual deterrents, owner-identification, and handset tracking options. The systems design of phone networks includes the blacklisting of stolen phones. Other measures include biometric-locking of handsets, and designs that encourage 'safe' phone use and transportation. Characteristics that promote anti-theft designs are proposed and form the acronym 'IN SAFE HANDS': identifiable, neutral, seen, attached, findable, executable, hidden, automatic, necessary, detectable, and secure. The set of characteristics is presented as a heuristic device to aid designing-out crime from frequently stolen electronic goods.
Since the early 1980s, the concept of sustainability has been employed by designers to confront the problems deriving from the emergence of the environmental crisis. On the one hand, if this contributed to generating systemic design approaches and methods to mitigate the human impact on the planet, little has been done to explore sustainability as a concept that extends beyond anthropocentrism. Examining environmental issues by considering other-than-human viewpoints could introduce alternative scenarios compared to those envisioned through technocentric means. This work considers a speculative design project that provides a multispecies reading of the notion of environmental contamination through the engagement of human and vegetal perspectives. The considered methodology focusses on the transdisciplinary tactic of “following” plant collectives across the multiple sites and actors that populate their life. Building on post-humanism theories and Guattari’s concept of “ecosophy”, this paper entails that sustainability should be seen not just as the outcome of a design process, but also as a behavioural attitude, and design as an implementation of that attitude. It is argued that following other-than-humans can teach designers to think sustainably by cultivating relations of reciprocity that help to shed light on the multispecies landscapes of the Anthropocene.
This paper examines some of the many problems and issues associated with integrating new and developing technologies into the education of future designers. As technology in general races ahead challenges arise for both commercial designers and educators on how best to keep track and utilise the advances. The challenge is particularly acute within tertiary education where the introduction of new cutting edge technology is often encouraged. Although this is generally achieved through the feedback of research activity, integrating new concepts at an appropriate level is a major task. Of particular concern is how focussed areas of applied technology can be made part of the multidisciplinary scope of design education.The paper describes the model used to introduce areas of Artificial Intelligence (AI) to undergraduate industrial design students. The successful interaction of research and education within a UK higher education establishment are discussed and project examples given. It is shown that, through selective tuition of research topics and appropriate technical support, innovative design solutions can result. In addition, it shows that by introducing leading edge and, in some cases, underdeveloped technology, specific key skills of independent learning, communication and research methods can be encouraged. Furthermore, the paper examines both the successes and failures of the process and provides conclusions relating to curriculum development, effective learning, and assessment. IntroductionIf there is to be an increasing emphasis on the design of functional products within education it is essential that design students gain a strong foundation in basic elements of technology. Specific areas of mechanics, materials science and electrical/electronic engineering provide some of the information necessary to design and construct a wide variety of working prototypes. The knowledge gained in these subjects allows students to be more flexible in their approach to other areas of technology.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.