The aim of this article is to study how students currently understand the conception of space through different media and how that understanding helps them to intervene in the space. Firstly, the process of teaching and learning as well as innovative supporting technologies are analysed, revealing the characteristics of the contemporary student profile and better ways of teaching according to it. Secondly, we describe the evaluation of an experiment with a virtual reality (VR) system for urban project design with students of architecture from two universities. The premise is that the technology used in VR is familiar to the current profile of students. This paper aims to study the advantages and disadvantages of this trend and to find a balance. To do so, we use a quantitative method to evaluate students' profiles and their level of satisfaction with the system. The results were obtained by a questionnaire and a survey, which show the role and use of technologies in the students' environment and the degree of satisfaction when using it in the educational processes. In line with our assumptions, the value of satisfaction in the use of an advanced visualization technology in the classroom reveals a high level of motivation, in general, with differentiation between students in their first and last phases of studies.
At present, university professors lack the tools to know which is the most sustainable activity and/or strategy that should be incorporated into large-group theoretical classes in order to improve our students’ learning process whilst taking each scenario into account. These scenarios have different order thinking levels, numbers of students, available time, classroom size and professor skills, among other factors to consider. In architecture schools we have this problem in theoretical lectures. This project has developed and applied a new multi-criteria decision making tool incorporating a mathematical algorithm in order to choose the best set of active learning activities for each case for these lectures in architectural technology courses. This process has relied on seminars involving experts and the use of The Integrated Value Model for Sustainable Assessment. This tool has been very useful to solve the aforementioned problems because architecture professors have been able to choose the most sustainable activity for each scenario considering the alternative sustainability indexes. This first application has been highly useful to assist professors to incorporate active learning methodologies in their classes and to promote lecturers’ management of their course contents and time. Future improved versions of this tool will increase its interactivity and broaden its scope.
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