Material punishment has been suggested to play a key role in sustaining human cooperation. Experimental findings, however, show that inflicting mere material costs does not always increase cooperation and may even have detrimental effects. Indeed, ethnographic evidence suggests that the most typical punishing strategies in human ecologies (e.g., gossip, derision, blame and criticism) naturally combine normative information with material punishment. Using laboratory experiments with humans, we show that the interaction of norm communication and material punishment leads to higher and more stable cooperation at a lower cost for the group than when used separately. In this work, we argue and provide experimental evidence that successful human cooperation is the outcome of the interaction between instrumental decision-making and the norm psychology humans are provided with. Norm psychology is a cognitive machinery to detect and reason upon norms that is characterized by a salience mechanism devoted to track how much a norm is prominent within a group. We test our hypothesis both in the laboratory and with an agent-based model. The agent-based model incorporates fundamental aspects of norm psychology absent from previous work. The combination of these methods allows us to provide an explanation for the proximate mechanisms behind the observed cooperative behaviour. The consistency between the two sources of data supports our hypothesis that cooperation is a product of norm psychology solicited by norm-signalling and coercive devices.
Abstract-Social conventions are useful self-sustaining protocols for groups to coordinate behavior without a centralized entity enforcing coordination. We perform an in-depth study of different network structures, to compare and evaluate the effects of different network topologies on the success and rate of emergence of social conventions. While others have investigated memory for learning algorithms, the effects of memory or history of past activities on the reward received by interacting agents have not been adequately investigated. We propose a reward metric that takes into consideration the past action choices of the interacting agents. The research question to be answered is what effect does the history based reward function and the learning approach have on convergence time to conventions in different topologies. We experimentally investigate the effects of history size, agent population size and neighborhood size or the emergence of social conventions.
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Computational trust and reputation models have been recognized as one of the key technologies required to design and implement agent systems. These models manage and aggregate the information needed by agents to efficiently perform partner selection in uncertain situations. For simple applications, a game theoretical approach similar to that used in most models can suffice. However, if we want to undertake problems found in socially complex virtual societies, we need more sophisticated trust and reputation systems. In this context, reputation-based decisions that agents make take on special relevance and can be as important as the reputation model itself. In this paper, we propose a possible integration of a cognitive reputation model, Repage, into a cognitive BDI agent. First, we specify a belief logic capable to capture the semantics of Repage information, which encodes probabilities. This logic is defined by means of a two first-order languages hierarchy, allowing the specification of axioms as first-order theories. The belief logic integrates the information coming from Repage in terms if image and reputation, and combines them, defining a typology of agents depending of such combination. We use this logic to build a complete graded BDI model specified as a multi-context system where beliefs, desires, intentions and plans interact among each other to perform a BDI reasoning. We conclude the paper with an example and a related work section that compares our approach with current state-of-the-art models.
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