This paper presents an intelligent surveillance platform based on the usage of large numbers of inexpensive sensors designed and developed inside the European Eureka Celtic project HuSIMS. With the aim of maximizing the number of deployable units while keeping monetary and resource/bandwidth costs at a minimum, the surveillance platform is based on the usage of inexpensive visual sensors which apply efficient motion detection and tracking algorithms to transform the video signal in a set of motion parameters. In order to automate the analysis of the myriad of data streams generated by the visual sensors, the platform's control center includes an alarm detection engine which comprises three components applying three different Artificial Intelligence strategies in parallel. These strategies are generic, domain-independent approaches which are able to operate in several domains (traffic surveillance, vandalism prevention, perimeter security, etc.). The architecture is completed with a versatile communication network which facilitates data collection from the visual sensors and alarm and video stream distribution towards the emergency teams. The resulting surveillance system is extremely suitable for its deployment in metropolitan areas, smart cities, and large facilities, mainly because cheap visual sensors and autonomous alarm detection facilitate dense sensor network deployments for wide and detailed coverage.
ABSTRACT:Recent advances in Terrestrial Laser Scanner (TLS), in terms of cost and flexibility, have consolidated this technology as an essential tool for the documentation and digitalization of Cultural Heritage. However, once the TLS data is used, it basically remains stored and left to waste.How can highly accurate and dense point clouds (of the built heritage) be processed for its reuse, especially to engage a broader audience? This paper aims to answer this question by a channel that minimizes the need for expert knowledge, while enhancing the interactivity with the as-built digital data: Virtual Heritage Dissemination through the production of VR content.Driven by the ProDigiOUs project's guidelines on data dissemination (EU funded), this paper advances in a production path to transform the point cloud into virtual stereoscopic spherical images, taking into account the different visual features that produce depth perception, and especially those prompting visual fatigue while experiencing the VR content. Finally, we present the results of the Hiedanranta's scans transformed into stereoscopic spherical animations.
INTRODUCCIÓNLa fractura de pene se define como la rotura de 1 o de ambos cuerpos cavernosos asociada o no a lesión del cuerpo esponjoso, que puede estar acompañada de lesión uretral, y cuya causa más frecuente es un traumatismo directo y cerrado sobre el pene en erección.
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