The maintenance of road pavements is an essential task to prevent major deterioration and to reduce accident rates. In this task, the detection and classification of different types of cracks on the roads is usually considered. However, in most cases, these tasks are not fully automated and they need to be supervised by an expert to make repair decisions. This work focuses on the automatic classification of the most common types of cracks: longitudinal cracks, transverse cracks, and alligator cracks. Our proposal combines, first, computer vision techniques for crack segmentation and second, an ensemble model (composed of different rule-based algorithms) for the classification. This approach achieves an average precision and recall values greater than 94% for three analyzed data sets improving the results in comparison to other approaches.
Automatic crack classification plays an essential role in road maintenance. Using many features for the classification is inefficient for implementing embedded systems with low computational resources makes it difficult. Therefore, this work proposes a new data dimensionality reduction (DDR) for crack classification algorithms (DDR4CC). DDR4CC reduces the required information about the cracks to only four features. Using these features, the images can be classified into longitudinal, transverse, and alligator cracks or healthy pavement. DDR4CC is compared with eight DDR methods, and the reduced set of features is analyzed using five different classification algorithms. Besides, five different datasets, generated by a combination of several public datasets, are used. We are proposing a simple DDR method with high interpretability of the data, obtaining very fast computation and high accuracy. Experiments show that DDR4CC enhances the results of the classification algorithms, providing almost perfect classifiers with a minimum computation time.
The use of virtual reality or augmented reality systems in billiards sports are useful tools for pure entertainment or improving the player’s skills. Depending on the purpose of these systems, tracking algorithms based on computer vision must be used. These algorithms are especially useful in systems aiming to reconstruct the trajectories followed by the balls after a strike. However, depending on the billiard modality, the problem of tracking multiple small identical objects, such as balls, is a complex task. In addition, when an amateur or nontop professional player uses low-frame-rate and low-resolution devices, problems such as blurred balls, blurred contours, or fuzzy edges, among others, arise. These effects have a negative impact on ball-tracking accuracy and reconstruction quality. Thus, this work proposes two contributions. The first contribution is a new tracking algorithm called “multiobject local tracking (MOLT)”. This algorithm can track balls with high precision and accuracy even with motion blur caused by low-resolution and low-frame-rate devices. Moreover, the proposed MOLT algorithm is compared with nine tracking methods and four different metrics, outperforming the rest of the methods in the majority of the cases and providing a robust solution. The second contribution is a whole system to track (using the MOLT algorithm) and reconstruct the movements of the balls on a billiard table in a 3D virtual world using computer vision. The proposed system covers all steps from image capture to 3D reconstruction. The 3D reconstruction results have been qualitatively evaluated by different users through a series of questionnaires, obtaining an overall score of 7.6 (out of 10), which indicates that the system is a promising and useful tool for training. Finally, both the MOLT algorithm and the reconstruction system are tested in three billiard modalities: blackball, carom billiards, and snooker.
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