Abstract. Most of the methods to improve the Frame Per Second (FPS) in the real-time rendering system are likely to employ popular techniques such as Level of Details (LOD) and Culling where the moving speed of the screen does not change rapidly. But, when view is changing very quickly such as VR device, these approach is not feasible. To solve this problem, in this paper, we propose a method to render moving object. In the proposed scheme, we introduce motion blur effect not to affect the realism as well as LOD technique accordingly. Through experimental results, we demonstrate that FPS is reduced at least 10% even though the movement speed of the view increases.
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