The purpose of this study is to determine the differences in learning outcomes of ICT subjects between groups of students who are taught with blended learning strategies and expository who have the ability to think creatively after being controlled by initial knowledge. This research method uses quasi experiment with 2x2 factorial design. Data analysis techniques used two-way ANCOVA at a significant level = 0.05. The results showed that (1) ICT learning outcomes between groups of students taught with blended learning strategies were higher than those of students who were taught with expository learning strategies after controlling for initial knowledge; (2) there is an interaction effect between learning strategies and the ability to think creatively on ICT learning outcomes after controlling initial knowledge; (3) for students who have high creative thinking skills, ICT learning outcomes among groups of students taught with blended learning strategies are higher than those of students who are taught with expository learning strategies after controlling initial knowledge; (4) for groups of students who have low creative thinking ability, ICT learning outcomes among groups of students who are taught expository learning strategies are higher than groups of students who are taught with blended learning learning strategies after controlling for initial knowledge. Based on the results of this study, to improve the learning outcomes of Information and Communication Technology students are done by implementing BL learning strategies with regard to student characteristics.
Telah dilakukan pengembangan model pembelajaran hybrid learning dengan pendekatan problem based learning (PBL) pada matakuliah Pengantar Sosiologi. Model pembelajaran hybrid Learning dengan pendekatan PBL matakuliah Pengantar adalah pembelajaran yang secara khusus dipergunakan pada perkuliahan tatap muka dan online di Fakultas Ilmu Sosial Universitas Negeri Medan. Tujuan dari pengembangan model pembelajaran ini adalah agar dapat memberikan pedoman bagi dosen pengampu matakuliah Pengantar Sosiologi maupun mahasiswa dalam merencanakan, mengelola, mengembangkan serta mengevaluasi kegiatan pembelajaran.Dengan diintegrasikannya model hybird learning dan PBL dalam pembelajaran dapat meningkatkan pemahaman materi ajar dan capaian hasil belajar mahasiswa. Penelitian ini telah berhasil merancang buku model, rencana pelaksanaan pembelajara, bahan ajar cetak dan bahan aajar non cetak yang telah divalidasi ahli. Berdasarkan data yang diperoleh diketahui bahwa model pembelajaran yang dikembangkan dinyatakan layak dan efektif untuk meningkatkan capaian hasil belajar.
Abstrak: Penelitian ini bertujuan untuk: (1) Mengetahui peningkatan aktivitas belajar siswa pada pelajaran Alat Ukur dengan penggunaan Multimedia Interaktif.(2) Mengetahui peningkatan hasil belajar siswa pada pelajaran Alat Ukur dengan penggunaan multimedia interaktif. Penelitian ini merupakan penelitian tindakan kelas. Subjek penelitian adalah seluruh siswa kelas X SMK Al-Washliyah 4 terdiri dari satu kelas dengan jumlah sampel 32 orang. Objek pada penelitian ini adalah penguatan struktur kognitif yang diukur melalui hasil belajar dan aktifitas belajar siswa dalam pembelajaran. Penelitian ini terdiri dari 2 siklus, siklus pertama terdiri dari 2 pertemuan dan siklus kedua terdiri dari 2 pertemuan. Tes hasil belajar dilakukan di akhir setiap siklus. Tes hasil belajar terdiri dari 20 soal. Hasil penelitian yaitu : (1) Terdapat peningkatan hasil belajar siswa yang ditunjukkan dari peningkatan rata-rata skor tes hasil belajar sebesar 3,78 poin, persentase ketuntasan sebesar 61,50% dan peningkatan nilai tes hasil belajar dengan nilai Gain ternormalisasi sebesar 0,31 berkategori sedang. (2) Penggunaan multimedia interaktif macromedia flash dapat meningkatkan aktivitas dengan hasil observasi terhadap aktivitas pembelajaran guru di kelas, aktifitas belajar siswa meningkat sebesar 32.81%, yaitu dari 46,14% pada siklus pertama menjadi 78,96% pada siklus kedua. Hal ini menunjukan aktifitas belajar tergolong pada kategori aktif. Kata Kunci: aktivitas dan hasil belajar alat ukur, menggunakan multimedia interaktif Abstract: This study aimed to: (1) Determine the increased activity of students in a lesson Measurement with the use of Interactive Multimedia. (2) Determine improving student learning outcomes in the subject Measuring the use of interactive multimedia. This research is a class act. The subjects were all students of class X SMK Al-Washliyah 4 consist of one class with a sample size of 32 people. The object of this research is to strengthen the cognitive structure as measured through learning outcomes and learning activities of students in learning. This study consisted of two cycles, the first cycle consists of two meetings and the second cycle consists of two meetings. Achievement test conducted at the end of each cycle. Achievement test consisting of 20 questions. Results of the study are: (1) There is an increased student learning outcomes as indicated by the increase in the average achievement test score of 3.78 points, the percentage of completeness of 61.50% and an increase in test scores of learning outcomes with Gain normalized value of 0.31 moderate category. (2) Use of Macromedia Flash interactive multimedia can enhance the activity with the result of observation of teachers in the classroom learning activities, and learning activities of students increased by 32.81%, from 46.14% in the first cycle into 78.96% in the second cycle. This shows the learning activities belonging to the active category. Keywords: activity and learning outcomes measurement tool, using interactive multimedia
Abstrak : Studi ini bertujuan menghasilkan sebuah produk media pembelajaran berbasis e-learning yang layak digunakan dan efektif, mudah dipelajari siswa dan dapat dipakai untuk pembelajaran individual. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Brog dan Gall yang dipadu dengan model pengembangan pembelajaran Dick and Carey.. Data kualitas produk pengembagan ini dikumpulkan dengan angket. Data-data yang dikumpulkan dianalisis dengan teknik analisis data deskriptif kualitatif. Hasil penelitian menunjukkan : (1) uji materi mesin konversi energi berada pada kualifikasi sangat baik (93,83%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (88,55%), (3) uji rekayasa perangkat lunak berada pada kualifikasi sangat baik (94,10%), (4) uji coba perorangan berada pada kualifikasi sangat baik (91,43%), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (93,63%), (6) uji coba lapangan berada pada kualifikasi sangat baik (97,96%). Dari hasil efektifitas produk pemebelajaran media e-learning menggunakan schoology yaitu rata-rata nilai siswa sebesar 80,46% dibandingkan dengan siswa tidak menggunakan media e-learning menggunakan schoology sebesar 71,71%. Disimpulkan macromedia flash mesin konversi energi berbasis schoology layak digunakan dan efektif bagi siswa dan guru karena rata-rata uji coba produk mencapai 93,25% dalam kriteria sangat baik Kata kunci : macromedia flash, mesin konversi energi, e-learning schoology Abstract :This study aims to produce a media product based learning e-learning proper use and effective, easy to learn and can be used for the students' individual learning. This type of research is the development of research that uses models and Gall Brog product development combined with the development of learning models Dick and Carey. This learning product development model is a model that is prepared in a programmed sequence of systematic and meet the characteristics of the students in learning.. Pengembagan product quality data is collected by questionnaire. The data collected were analyzed with descriptive qualitative data analysis techniques. The results showed: (1) judicial review of energy conversion machines are in excellent qualifications (93.83%), (2) test instructional design experts are in excellent qualifications (88.55%), (3) test software engineering are in excellent qualifications (94.10%), (4) individual testing are in excellent qualifications (91.43%), (5) small group trial are in excellent qualifications (93.63%), ( 6) field trials are in excellent qualifications (97.96%). From the results of product effectiveness pemebelajaran media e-learning using Schoology which is the average value of students amounted to 80.46% as compared to students not using e-learning media use Schoology amounted to 71.71%. Concluded Macromedia Flash-based energy conversion machines used Schoology feasible and effective for students and teachers as the average trial products reached 93.25% in the criteria very well Keywords : macromedia flash, energy conversion engineering, e-learning schoology
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