Abstract. Scene flow is defined as the motion field in 3D space, and can be computed from a single view when using an RGBD sensor. We propose a new scene flow approach that exploits the local and piecewise rigidity of real world scenes. By modeling the motion as a field of twists, our method encourages piecewise smooth solutions of rigid body motions. We give a general formulation to solve for local and global rigid motions by jointly using intensity and depth data. In order to deal efficiently with a moving camera, we model the motion as a rigid component plus a non-rigid residual and propose an alternating solver. The evaluation demonstrates that the proposed method achieves the best results in the most commonly used scene flow benchmark. Through additional experiments we indicate the general applicability of our approach in a variety of different scenarios.
The scene flow describes the 3D motion of every point in a scene between two time steps. We present a novel method to estimate a dense scene flow using intensity and depth data. It is well known that local methods are more robust under noise while global techniques yield dense motion estimation. We combine local and global constraints to solve for the scene flow in a variational framework. An adaptive TV (Total Variation) regularization is used to preserve motion discontinuities. Besides, we constrain the motion using a set of 3D correspondences to deal with large displacements. In the experimentation our approach outperforms previous scene flow from intensity and depth methods in terms of accuracy.
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