Although the IEEE 802.16 standard defines five service levels to support real-time and bandwidth demanding applications, admission control and scheduling mechanisms are not specified in the standard. This paper introduces an uplink scheduling algorithm and an admission control policy for IEEE 802.16 networks. The proposed solution is fully standardcompliant and can be easily implemented in the base station. Simulation results show that this solution is able to meet the QoS requirements of multimedia applications.
In the near future, many areas will need at least a basic knowledge of computer science. Nonetheless, studies have shown that professors are currently having trouble teaching those same concepts in universities. In consequence, the idea of introducing programming theory to children is trending. This article presents a game that provides problems for the user to solve using blocks. The game targets the six to eleven age range, although it supports other ages as well. User trials affected the product through the development phase, changing user interaction and game design. A few children have already tested the final product and the results were positive: the tool was regarded as being fun, educational, and engaging.
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