Measuring brain activity with electroencephalography (EEG) is mature enough
to assess mental states. Combined with existing methods, such tool can be used
to strengthen the understanding of user experience. We contribute a set of
methods to estimate continuously the user's mental workload, attention and
recognition of interaction errors during different interaction tasks. We
validate these measures on a controlled virtual environment and show how they
can be used to compare different interaction techniques or devices, by
comparing here a keyboard and a touch-based interface. Thanks to such a
framework, EEG becomes a promising method to improve the overall usability of
complex computer systems.Comment: in ACM. CHI '16 - SIGCHI Conference on Human Factors in Computing
System, May 2016, San Jose, United State
Abstract. Designing 3D User Interfaces (UI) requires adequate evaluation tools to ensure good usability and user experience. While many evaluation tools are already available and widely used, existing approaches generally cannot provide continuous and objective measures of usability qualities during interaction without interrupting the user. In this paper, we propose to use brain (with ElectroEncephaloGraphy) and physiological (ElectroCardioGraphy, Galvanic Skin Response) signals to continuously assess the mental effort made by the user to perform 3D object manipulation tasks. We first show how this mental effort (a.k.a., mental workload) can be estimated from such signals, and then measure it on 8 participants during an actual 3D object manipulation task with an input device known as the CubTile. Our results suggest that monitoring workload enables us to continuously assess the 3DUI and/or interaction technique ease-ofuse. Overall, this suggests that this new measure could become a useful addition to the repertoire of available evaluation tools, enabling a finer grain assessment of the ergonomic qualities of a given 3D user interface.
This study proposes to use the analysis of physiological signals (electroencephalogram (EEG), electromyogram (EMG), heart beats etc) to control sound synthesis algorithms in order to build biologically driven musical instruments. A real time music synthesis environment and algorithms are developed to map these signals into sound. Finally, a "bio-orchestra", with two new digital musical instruments controlled by the EEGs and EMGs of two bio-musicians demonstrated this concept with a live concert on stage.
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