The advent of the Java Card standard has been a major turning point in smart card technology. With the growing acceptance of this standard, understanding the performance behaviour of these platforms is becoming crucial. To meet this need, we present in this paper, a benchmark framework that enables performance evaluation at the bytecode level. The first experimental results show that bytecode execution time isolation is possible.
One of the goals of mixed reality and ubiquitous computing technologies is to provide an adaptable and personal content at any moment, anywhere, and in any context. In Multiplayer Ubiquitous Games (MUGs), players have to interact in the real world at both physical and virtual levels. Player profiles in MUGs offer an opportunity to provide personalized services to gamers. This paper presents a way to manage MUG player profiles on an NFC Smart Card, and proposes a Java API to integrate Smart Cards in the development of MUGs. This user centric approach brings new forms of gameplay, allowing the player to interact with the game or with other players any time and anywhere. Smart Cards should also help improve the security, ubiquity, and the user mobility in traditional MUGs.
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