Active Simultaneous Localization and Mapping (SLAM) is the problem of planning and controlling the motion of a robot to build the most accurate and complete model of the surrounding environment. Since the first foundational work in active perception appeared, more than three decades ago, this field has received increasing attention across different scientific communities. This has brought about many different approaches and formulations, and makes a review of the current trends necessary and extremely valuable for both new and experienced researchers. In this work, we survey the state-ofthe-art in active SLAM and take an in-depth look at the open challenges that still require attention to meet the needs of modern applications. After providing a historical perspective, we present a unified problem formulation and review the well-established modular solution scheme, which decouples the problem into three stages that identify, select, and execute potential navigation actions. We then analyze alternative approaches, including beliefspace planning and deep reinforcement learning techniques, and review related work on multi-robot coordination. The manuscript concludes with a discussion of new research directions, addressing reproducible research, active spatial perception, and practical applications, among other topics.
In this paper, we formulate the active SLAM paradigm in terms of model-free Deep Reinforcement Learning, embedding the traditional utility functions based on the Theory of Optimal Experimental Design in rewards, and therefore relaxing the intensive computations of classical approaches. We validate such formulation in a complex simulation environment, using a state-of-the-art deep Q-learning architecture with laser measurements as network inputs. Trained agents become capable not only to learn a policy to navigate and explore in the absence of an environment model but also to transfer their knowledge to previously unseen maps, which is a key requirement in robotic exploration.
Active Simultaneous Localization and Mapping (SLAM) is the problem of planning and controlling the motion of a robot to build the most accurate and complete model of the surrounding environment. Since the first foundational work in active perception appeared, more than three decades ago, this field has received increasing attention across different scientific communities. This has brought about many different approaches and formulations, and makes a review of the current trends necessary and extremely valuable for both new and experienced researchers. In this work, we survey the state-of-the-art in active SLAM and take an in-depth look at the open challenges that still require attention to meet the needs of modern applications. After providing a historical perspective, we present a unified problem formulation and review the classical solution scheme, which decouples the problem into three stages that identify, select, and execute potential navigation actions. We then analyze alternative approaches, including belief-space planning and modern techniques based on deep reinforcement learning, and review related work on multi-robot coordination. The manuscript concludes with a discussion of new research directions, addressing reproducible research, active spatial perception, and practical applications, among other topics.
In this work, we fully define the existing relationships between traditional optimality criteria and the connectivity of the underlying pose-graph in Active SLAM, characterizing, therefore, the connection between Graph Theory and the Theory Optimal Experimental Design. We validate the proposed relationships in 2D and 3D graph SLAM datasets, showing a remarkable relaxation of the computational load when using the graph structure. Furthermore, we present a novel Active SLAM framework which outperforms traditional methods by successfully leveraging the graphical facet of the problem so as to autonomously explore an unknown environment.
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