Behavioural evidence has shown that the perception of an object's handle automatically activates the corresponding action representation. The activation appears to be inhibited if the object is a task-irrelevant prime mug that is presented very briefly prior to responding to the target arrow. The present study uses an electrophysiological indicator of automatic response priming, the lateralized readiness potential (LRP), to investigate the mechanisms of this inhibition effect. We presumed that this effect would reflect motor self-inhibition processes. The self-inhibition explanation of the effect would assume that the effect reflects activation-followed-by-inhibition observed rapidly after the offset of the prime at the primary motor cortex. However, the results showed that the effect is not associated with modulation of the early LRP deflections. In contrast, the inhibition manifested itself in the later LRP deflections that we assume to be linked to interference in the processing of response-related aspects of the target. We propose that the LRP pattern is similar to what would be predicted from the negative priming explanation of the effect. The study sheds light on understanding inhibition mechanisms associated with automatically activated affordance representations.
Personality describes the average behaviour and responses of individuals across situations; but personality traits are often poor predictors of behaviour in specific situations. This is known as the "personality paradox".We evaluated the interrelations between various trait and state variables in participants' everyday lives. As state measures, we used 1) experience sampling methodology (ESM/EMA) to measure perceived affect, stress, and presence of social company; and 2) heart rate variability and 3) real-time movement (accelerometer data) to indicate physiological stress and physical movement. These data were linked with self-report measures of personality and personality-like traits.Trait variables predicted affect states and multiple associations were found: traits neuroticism and rumination decreased positive affect state and increased negative affect state. Positive affect state, in turn, was the strongest predictor of observed movement. Positive affect was also associated with heart rate and heart rate variability (HRV). Negative affect, in turn, was not associated with neither movement, HR or HRV.The study provides evidence on the influence of personality-like traits and social context to affect states, and, in turn, their influence to movement and stress variables.
Abbreviations:IBI: Interbeat interval HRV: heart rate variability Highlights Behavioural perseverance of individuals can be measured behaviourally Behavioural perseverance forms a two-factor structure Perseverance trait is better predictor of performance than depletion of individuals' personal resources in a task AbstractThe aim of this exploratory study was to create a behavioural measure for trait(s) that reflect the ability and motivation to continue an unpleasant behaviour, i.e. perseverance or persistence, and to measure its correlates to several variables.We utilised six different tasks with 54 subjects to measure the perseverance-trait: cold pressor task, hand grip endurance task, impossible anagram task, impossible verbal reasoning task, thread and needle task and boring video task.According to our results, the task performances formed two perseverance factors that could be roughly described as "physical" and "mental" perseverance. Together, the two-factor solution is responsible for the common variance constituting 37.3 % of the total variance in the performances i.e. performance times. Excluding the impossible anagram task, the performance in any given task was better explained by performances in the other tasks (i.e. "trait", η 2 range = 0.131-0.253) than by rank order variable ("depletion", i.e. getting tired from the previous tasks, η 2 range = 0-0.096).Performance in other tasks, "trait" Rank order variable, "depletion"
The aim was to create and study a possible behavioural measure for trait(s) in humans that reflect the ability and motivation to continue an unpleasant behaviour, i.e., behavioural perseverance or persistence (BP). We utilised six different tasks with 54 subjects to measure the possible BP trait(s): cold pressor task, hand grip endurance task, impossible anagram task, impossible verbal reasoning task, thread and needle task, and boring video task. The task performances formed two BP factors. Together, the two-factor solution is responsible for the common variance constituting 37.3% of the total variance in the performances i.e., performance times. Excluding the impossible anagram task, the performance in any given task was better explained by performances in the other tasks (i.e., “trait”, η2 range = 0.131–0.253) than by the rank order variable (“depletion”, i.e., getting tired from the previous tasks, η2 range = 0–0.096).
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