Purpose
This paper aims to give an overview about the state of wireless passive surface acoustic wave (SAW) gas sensor used in the detection of chemical vapor. It also discusses a variety of different architectures including delay line and array sensor for gas detection, and it is considered that this technology has a good application prospect.
Design/methodology/approach
The authors state the most of the wireless passive SAW methods used in gas sensing, such as CO2, CO, CH4, C2H4, NH3, NO2, et al., the sensor principles, design procedures and technological issues are discussed in detail; their advantages and disadvantages are also summarized. In conclusion, it gives a prospect of wireless passive SAW sensor applications and proposes the future research field might lie in the studying of many kinds of harmful gases.
Findings
In this paper, the authors will try to cover most of the important methods used in gas sensing and their recent developments. Although wireless passive SAW sensors have been used successfully in harsh environments for the monitoring of temperature or pressure, the using in chemical gases are seldom reported. This review paper gives a survey of the present state of wireless passive SAW sensor in gas detection and suggests new and exciting perspectives of wireless passive SAW gas sensor technology.
Research limitations/implications
The authors will review most of the methods used in wireless passive SAW sensor and discuss the current research status and development trend; the potential application in future is also forecasted.
Originality/value
The authors will review most of the methods used in wireless passive SAW sensor and discuss the current research status and development trend; the potential application in future is also forecasted.
In this study, diisopropyl methylphosphonate (DIMP), tributyl phosphate (TBP), and dimethyl methylphosphonate (DMMP) were selected as organophosphorus chemical warfare agent (CWA) simulants.
Uploading virtual reality (VR) video over cellular networks is expected to boom in the near future, as general consumers could generate the high-quality VR videos with portable 360-degree cameras and are willing to share with others. Consequently, the concerns of uplink bandwidth and delay arose for current popular technology of tile-based VR video streaming, which requires high-quality video to transcode into multiple representations for further adaptive streaming. Motivated by this, we proposed a novel scheme for uplink delivery of tile-based VR video over cellular networks, in which encoding bit rate of each tile is determined by the uplink resource allocation (RA), and the quality of content (QoC) contribution of each tile and channel quality of user equipments (UEs) are jointly considered during RA. Moreover, the RA problem is formulated as a frequency and time dependent non-deterministic polynomial (NP)-hard problem. Furthermore, we propose three algorithms to explore solving the RA problem. The simulation results show that the proposed approximate convex algorithm with low-complexity can achieve higher utility, i.e., higher total quality of experience (QoE) for viewers.
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