Micro Aerial Vehicles (MAVs) with perching capabilities can be used to efficiently place sensors in aloft locations. A major challenge for perching is to build a lightweight mechanism that can be easily mounted on a MAV, allowing it to perch (attach and detach on command) to walls of different materials. To date, only very few systems have been proposed that aim at enabling MAVs with perching capabilities. Typically, these solutions either require a delicate dynamic flight maneuver in front of the wall or expose the MAV to very high impact forces when colliding Electronic supplementary material The online version of this article (head-first with the wall. In this article, we propose a 4.6 g perching mechanism that allows MAVs to perch on walls of natural and man-made materials such as trees and painted concrete facades of buildings. To do this, no control for the MAV is needed other than flying head-first into the wall. The mechanism is designed to translate the impact impulse into a snapping movement that sticks small needles into the surface and uses a small electric motor to detach from the wall and recharge the mechanism for the next perching sequence. Based on this principle, it damps the impact forces that act on the platform to avoid damage of the MAV. We performed 110 sequential perches on a variety of substrates with a success rate of 100%. The main contributions of this article are (i) the evaluation of different designs of perching, (ii) the description and formal modeling of a novel perching mechanism, and (iii) the demonstration and characterization of a functional prototype on a microglider. (See accompanying video and
Abstract-With the ongoing rise of soft robots there emerges a need for new technologies that can cope with hyper-flexibility and stretchability. In this paper, we describe a new method for enabling controllable adhesion, namely electroadhesion, for use in soft robots. We present a method to manufacture stretchable electroadhesive pads and characterize their performance when stretching the pad more than double its original length. Our results suggest that the normal detachment force per area slightly decreases with the stretching, while the shear detachment force per area increases with the stretch ratio. These results imply that stretchable electroadhesive pads have higher adaptivity than non-stretchable pads because their mechanical stiffness and adhesive forces can be controlled through stretching.
Abstract-Modular or multi-cellular robots hold the promise to adapt their morphology to task and environment. However, research in modular robotics has traditionally been limited to mechanically non-adaptive systems due to hard building blocks and rigid connection mechanisms. To improve adaptation and global flexibility, we suggest the use of modules made of soft materials. Thanks to recent advances in fabrication techniques the development of soft robots without spatial or material constraints is now possible. In order to exploit this vast design space, computer simulations are a time and cost-efficient tool. However, there is currently no framework available that allows studying the dynamics of soft multi-cellular systems. In this work, we present our simulation framework named Soft Cell Simulator (SCS) that enables to study both mechanical design parameters as well as control problems of soft multi-cellular systems in an time-efficient yet globally accurate manner. Its main features are: (i) high simulation speed to test systems with a large number of cells (real-time up to 100 cells), (ii) large non-linear deformations without module self-penetration, (iii) tunability of module softness (0-500 N/m), (iv) physicsbased module connectivity, (v) variability of module shape using internal actuators. We present results that validate the plausibility of the simulated soft cells, the scalability as well as the usability of the simulator. We suggest that this simulator helps to master and leverage the potential of the vast design space to generate novel soft multi-cellular robots.
Many environments where robots are expected to operate are cluttered with objects, walls, debris, and different horizontal and vertical structures. In this chapter, we present four design features that allow small robots to rapidly and safely move in 3 dimensions through cluttered environments: a perceptual system capable of detecting obstacles in the robot's surroundings, including the ground, with minimal computation, mass, and energy requirements; a flexible and protective framework capable of withstanding collisions and even using collisions to learn about the properties of the surroundings when light is not available; a mechanism for temporarily perching to vertical structures in order to monitor the environment or communicate with other robots before taking off again; and a self-deployment mechanism for getting in the air and perform repetitive jumps or glided flight. We conclude the chapter by suggesting future avenues for integration of multiple features within the same robotic platform.
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