Player selection is one the most important tasks for any sport and cricket is no exception. The performance of the players depends on various factors such as the opposition team, the venue, his current form etc. The team management, the coach and the captain select 11 players for each match from a squad of 15 to 20 players. They analyze different characteristics and the statistics of the players to select the best playing 11 for each match. Each batsman contributes by scoring maximum runs possible and each bowler contributes by taking maximum wickets and conceding minimum runs. This paper attempts to predict the performance of players as how many runs will each batsman score and how many wickets will each bowler take for both the teams. Both the problems are targeted as classification problems where number of runs and number of wickets are classified in different ranges. We used naïve bayes, random forest, multiclass SVM and decision tree classifiers to generate the prediction models for both the problems. Random Forest classifier was found to be the most accurate for both the problems.
A phenomenal increase in computational power made deep learning possible for real-time applications in recent years. Nonlinearity, external disturbances, and robustness are significant challenges in robotics. To overcome these challenges, robust adaptive control is needed, which requires manipulator inverse dynamics. Deep Learning can be used to construct the inverse dynamic of a manipulator. In this paper, robust adaptive motion control is developed by effectively combining existing adaptive sliding mode controller (ASMC) with Recurrent Neural Network such as Long Short-Term Memory (LSTM) and Gated Recurrent Unit (GRU). A supervised learning approach is applied to train the LSTM and GRU model, which replaced the inverse dynamic model of a manipulator in model-based control design. The LSTM-based inverse dynamic model constructed using input-output data obtained from a simulation of a dynamic model of the two-links robot. The deep-learning-based controller applied for trajectory tracking control, and the results of the proposed Deep Learning-based controller are compared in three different scenarios: ASMC only, LSTM or GRU only, and LSTM or GRU with ASMC (with and without disturbance) scenario. The primary strategy of designing a controller with LSTM or GRU is to get better generalization, accuracy enhancement, compensate for fast time-varying parameters and disturbances. The experimental results depict that without tuning parameters proposed controller performs satisfactorily on unknown trajectories and disturbances.
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