To further increase the speed of computation, this paper aims to design and implement digital circuits entirely within the domain of multi-valued logic. In a fourvalued logic circuit, each wire carries two bits at a time, each logic gate operates two bits at once, and each memory cell records two bits at one time. To make the multi-valued computation possible, this paper describes a simple fourstep process for designing multi-valued circuits to implement any multi-valued functions. The design of a fourvalued adder is provided as an example. This paper also contributes new designs for multi-valued memory and flipflops, which can be extended to be used for infinite-valued or Fuzzy logic circuits, for fully exploiting many-valued logic and fuzzy paradigm in hardware. The multi-valued circuit design methodology and the multi-valued memory provide the necessary and sufficient tools and components for designing multi-valued systems entirely within the domain of multi-valued logic.
This paper proposes to use many-valued logic as new potentials for improving computation speeds. To facilitate the use of many-valued logic for computation, this paper describes a simple four-step process for designing many-valued circuits to implement any many-valued functions. The aim is to design and implement digital circuits entirely within the domain of many-valued logic. In a four-valued logic circuit, each wire carries two bits at a time, each logic gate operates two bits at once, and each memory cell records two bits at one time. To be able to implement four-valued logic circuits in hardware, this paper also contributes new CMOS designs of all the necessary logic gates, including disjoint unary gates, n-input AND gates, and n-input OR gates. The many-valued circuit design methodology and the many-valued logic gates provide the necessary and sufficient tools and components for exploiting the many-valued computational paradigm. Index Terms many-valued logic, fuzzy control, circuit design, CMOS design, fuzzy system 3 G 1 11 3
Abstract-In this paper we present an automatic genrebased web page classification system for determining whether a web page contains an advertisement or not. Due to the difficulties and subjectivities in defining a genre, its features and their categorization, genre based classification is still rudimentary. In this research, we identified key features and used those features to define the advertisement category. We then developed a genre-based classification system to automatically classify a web page into advertisement category, which is important for commerce and for web users who prefer to either view or skip advertisements. We implemented and tested the proposed system, which achieved an average accuracy of 82%. Furthermore, we incorporated this system with other genre and subject based system to create a comprehensive web page classification system. IndexTerms-Information retrieval, knowledge classification, semantic web, web mining, web ontology.
This paper describes the development of a system for facilitating humanoid robots to acquire sequence of movements by motion description and dialogue. The unique feature of our system is that we define a descriptive language and framework that allows the specification of humanoid motions and the representation of motor skills. We subsequently developed and tested a virtual reality simulation system that can execute the motion descriptive language. We then extended the system to allow humanoid robots to acquire motion descriptions through conversing with human. We implemented and tested the proposed system on the NAO humanoid robot. Our implementation includes a dialogue module that continues to update the encoded motion descriptions as the conversation advances and an action module that retrieves the acquired motion descriptions and direct the robot to perform the specified tasks.
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