The objectives of the research were to (1) design an instructional model based on Connectivism and Constructivism to create innovation in real world experience, (2) assess the model designed–the designed instructional model. The research involved 2 stages: (1) the instructional model design and (2) the instructional model rating. The sample consisted of 7 experts, and the Purposive Sampling Technique was used. The research instruments were the instructional model and the instructional model evaluation form. The statistics used in the research were means and standard division. The research results were (1) the Instructional Model based on Connectivism and Constructivism to Create innovation in Real World Experience consisted of 3 components. These were Connectivism, Constructivism and Innovation in Real World Experience and (2) the instructional model rating was at a high level (=4.37, S.D.=0.41). The research results revealed that the Instructional Model Based on Connectivism and Constructivism to Create Innovation in Real World Experience was a model that can be used in learning, in that it promoted the creation of real world experience innovation.
This study aims to: (1) a design for design thinking learning model on digital workspace for sustainable products and services to enhance digital entrepreneurs; and (2) evaluate the design thinking learning model on digital workspace for sustainable products and services to enhance digital entrepreneurs. The sample is made up of ten specialists who were chosen using purposive sampling. The instrument used in the study was an evaluation form of the leaning model. The arithmetic mean and standard deviation were employed in the investigation. The results show that: (1) the design thinking learning model on digital workspace for sustainable products and services to enhance digital entrepreneurs consists of four key components: 1) Design thinking process, 2) Digital Workspace, 3) Design thinking tools and 4) Sustainability metrics. (2) All ten specialists agreed that the design thinking learning model on digital workspace for sustainable products and services to enhance digital entrepreneurs designed through this study shows the highest level of appropriateness.
The objective of this study is to design a conceptual framework of intelligent human resource management using latent semantic analysis (LSA) with the internet of things (IoT) by using Near Field Communication (NFC) technology and to design the intelligent human resource management architecture using latent semantic analysis with the Internet of Things using NFC. The aim is to develop a prototype in human resource management system development for application in an organization. The research results show that the conceptual framework consists of input in the form of HRM loT LSA. As far as the process is concerned, it was Intelligent Human Resource Management using Latent Semantic Analysis with the Internet of Things to operate in a High Performance Education Organization. The output with regard to the High Performance Education Organization had 4 components: 1) a mobile telephone that had NFC 2) NFC Tag used in imputing the data 3) processing the data by LSA and 4) an application showing the data. The system architecture was divided into 3 main parts: BYOD (Bring Your Own Device), HRM and an HPO Report.
The objectives of this research are as follows: 1) to analyze the constructivist and connectivist framework involving cloud technology; 2) to develop a constructivist and connectivist learning model involving cloud technology; and 3) to evaluate the constructivist and connectivist learning model involving cloud technology for undergraduates as a means of promoting innovative education. The samples consisted of 7 experts in the design of learning models and in the use of information technology and communications who were chosen by purposive sampling and who had at least 5 years’ relevant experience. The data were analyzed by mean and standard deviation. The evaluation results revealed that the constructivist and connectivist learning model involving cloud technology for undergraduates as a means of promoting innovative education was at the highest level of overall feasibility (x = 4.68, S.D. = 0.47). The implication of this study points out the feasibility of learning model to allow promotion of learning environment to encourage educational innovation and the development of innovation skills on the part of the students.
The objective of this research is to study the results of activities to increase the scores of Ordinary National Education Test. Cluster; teachers of Phetchaburi Rajabhat University comparing the results of Ordinary National Education Test in 2017-2018 and studying the satisfaction of the activities. The target group is 49 schools in Phetchaburi and Prachuap Khiri Khan Provinces, data were analyzed using mean and standard deviation. The study found that the difference of the scores of the Ordinary National Education Test was higher in 32 schools and there is a difference in scores of Ordinary National Education Test tests lower by 2 schools, representing 94.12, with the satisfaction of the participation in the activity of increasing the basic educational testing at the basic level is at a high level with an average of 4.22, standard deviations 0.73, which the participants are satisfied with the process. The process of organizing activities was at the highest with an average of 4.28, standard deviations 0.76 and continues organizing activities to increase the scores of Ordinary National Education Test.
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