Social distancing policies have been implemented around the world to reduce the spread of coronavirus disease 2019 (COVID-19). These measures have included temporary restrictions on mass gatherings and the closure of public facilities, limiting the pursuit of leisure activities such as travel while allowing more time for at-home pursuits, including creative activities such as gardening and painting. Previous research has demonstrated the benefits of physical activity for psychological well-being during COVID-19, but less attention has been given to the potential benefits of creative pursuits, such as arts and music. The present study investigated changes in the pursuit of creative, non-creative, and physical leisure activities and the relationship between engaging in leisure, the motivations for and barriers to pursuing these activities, and psychological well-being during COVID-19. A total of 3,827 participants from 74 countries completed an online leisure activities questionnaire and the World Health Organization Five Well-Being Index. Logistic regression indicated that gender, age, social distancing adherence, and employment status significantly predicted leisure engagement during COVID-19. Compared to sports and outdoor pursuits, participation in creative activities was generally more likely to increase during this period, while participation in non-creative activities was less likely to increase. Multiple linear regression indicated that maintaining or increasing time on leisure activities significantly predicted well-being during COVID-19, with increased time spent on home crafts and artisanship, fine arts, musical and performing arts engagement, sports and outdoor pursuits, niche and IT interests, and language activities each predicting higher well-being outcomes. Motivations such as seeking creative expression and mental stimulation, keeping fit, and maintaining social connections also predicted higher well-being. These findings suggest that participation in both physical and creative leisure activities may offer protective benefits for well-being during COVID-19, and that strategies to promote engagement in creative activities should also be considered in future guidance for mental health during periods of lockdown or isolation.
This paper presents a relatively unexplored area of expertise research which focuses on the solving of British-style cryptic crossword puzzles. Unlike its American “straight-definition” counterparts, which are primarily semantically-cued retrieval tasks, the British cryptic crossword is an exercise in code-cracking detection work. Solvers learn to ignore the superficial “surface reading” of the clue, which is phrased to be deliberately misleading, and look instead for a grammatical set of coded instructions which, if executed precisely, will lead to the correct (and only) answer. Sample clues are set out to illustrate the task requirements and demands. Hypothesized aptitudes for the field might include high fluid intelligence, skill at quasi-algebraic puzzles, pattern matching, visuospatial manipulation, divergent thinking and breaking frame abilities. These skills are additional to the crystallized knowledge and word-retrieval demands which are also a feature of American crossword puzzles. The authors present results from an exploratory survey intended to identify the characteristics of the cryptic crossword solving population, and outline the impact of these results on the direction of their subsequent research. Survey results were strongly supportive of a number of hypothesized skill-sets and guided the selection of appropriate test content and research paradigms which formed the basis of an extensive research program to be reported elsewhere. The paper concludes by arguing the case for a more grounded approach to expertise studies, termed the Grounded Expertise Components Approach. In this, the design and scope of the empirical program flows from a detailed and objectively-based characterization of the research population at the very onset of the program.
A new protocol for eliciting insight (“Aha!”/Eureka) moments is proposed, involving the solving of British-style cryptic crosswords. The mechanics of cryptic crossword clues are briefly explained, and the process is set into the insight literature, with parallels being drawn between several different types of cryptic crossword clues and other insight-triggering problems such as magic, jokes, anagrams, rebus, and remote association puzzles (RAT), as well as “classic” thematic or spatial challenges. We have evidence from a previous survey of cryptic crossword solvers that the “Aha!” moment is the most important driver of continued participation in this hobby, suggesting that the positive emotional “payback” has an energizing effect on a participant's motivation to continue solving. Given the success with which a good quality cryptic crossword elicits “Aha!” moments, cryptics should prove highly valuable in exploring insight under lab conditions. We argue that the crossword paradigm overcomes many of the issues which beset other insight problems: for example, solution rates of cryptic crossword clues are high; new material can easily be commissioned, leading to a limitless pool of test items; and each puzzle contains clues resembling a wide variety of insight problem types, permitting a comparison of heterogeneous solving mechanisms within the same medium. Uniquely among insight problems, considerations of expertise also come into play, allowing us to explore how crossword solving experts handle the deliberate misdirection of the cryptic clue more effectively than non-expert, but equally experienced, peers. Many have debated whether there is such a thing as an “insight problem” per se: typically, problems can be solved with or without insight, depending on the context. We argue that the same is true for cryptic crosswords, and that the key to the successful triggering of insight may lie in both the difficulty of the challenge and the degree to which misdirection has been used. Future research is outlined which explores the specific mechanisms of clue difficulty. This opens the way to an exploration of potential links between solving constraints and the experiencing of the “Aha!” moment, which may shed light on the cognitive processes involved in insight solution.
Visual imagery vividness (VIV) quantifies how clearly people can "conjure up" mental images. A higher VIV reflects a stronger image, which might be considered an important source of inspiration in creative production. However, despite numerous anecdotes documenting such a connection, a clear empirical relationship has remained elusive. We argue that (a) a misunderstanding of visual imagery as unidimensional and (b) an overreliance on Marks' Vividness of Visual Imagery Questionnaire (VVIQ) are responsible. Based on both the proximal/distal imagination framework and the distinction between the ventral/dorsal visual pathways, we propose a new Multifactorial Model of Visual Imagery (MMVI). This argues that visual imagery is multidimensional and that only certain dimensions are related to creativity: inventive combinatorial ability, storyboarding, and conceptual expansion (all distal), together with the quasi-eidetic recall of detailed images (proximal). Turning to the VVIQ, a factor analysis of 280 responses in Study 1 yielded a three-factor solution (all proximal): episodic/autobiographical imagery, schematic recall, and controlled animation. None of these factors overlap with the creative dimensions of the MMVI. In Study 2, 133 participants had to remember nonverbalizable details of unfamiliar pictures for later recall; performance on this quasi-eidetic task again did not correlate with any VVIQ factors. We have thus demonstrated that the VVIQ is not unidimensional and that none of its factors appear suitable for probing imagery-creativity connections. The MMVI model is currently theoretical, and future research should confirm its validity, permitting a new, better targeted measure of VIV to be established that fully reflects its multidimensionality.
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