The emergence of transformative technological advances in science and engineering practice has necessitated the integration of these advances in engineering classrooms. In this paper, we present the design and implementation of a virtual reality game system that infuses cyberinfrastructure (CI) learning experiences into the Project-Lead-The-Way (PLTW) pre-engineering classrooms to promote metacognition for science and engineering design in context. The CI features, metacognitive strategies, context-oriented approaches as well as their seamless integration in the game system are elaborated in detail through two game modules, Power Ville and Stability. Both games involve students in the process of decision-making that contributes to different aspects of city infrastructures (energy and transportation). The evaluation of Power Ville deployment in a PLTW classroom is also presented. The preliminary assessment confirms the usability of CI and metacognitive tools in science and engineering design.
This paper focuses on the development of an innovative nondestructive test procedure (system + algorithm) for characterizing defects in concrete sewer pipelines, using ultrasonic inspection. A signal processing technique is being developed that is invariant to changes in both concrete material properties and composition of wastewater. Results to date from earlier research projects have indicated that such algorithms can be designed for characterizing defects in pipeline steel of varying material properties or operational parameters. Development of such an inspection procedure will be the first step in the design of a mobile autonomous vehicle for inspecting wastewater pipeline systems. Preliminary research results are presented in this paper.
and developing pedagogical methods and materials to enhance engineering education. Her most recent educational research includes the collaboration with Tennessee State University and local high schools to infuse cyberinfrastructure learning experience into the pre-engineering and technology-based classrooms, the collaboration with community colleges to develop interactive games in empowering students with engineering literacy and problem-solving, the integration of system-on-chip concepts across two year Engineering Science and four year ECE curricula, and the implementation of an educational innovation that demonstrates science and engineering principles using an aquarium. Her work has resulted in over 100 journal and conference papers and book chapters. Dr. Kauser Jahan, Rowan UniversityKauser Jahan, is a Professor of Civil and Environmental Engineering at Rowan University. She received her B.S.C.E. from the Bangladesh University of Engineering and Technology, an MSCE from the University of Arkansas, Fayetteville and a Ph.D. from the University of Minnesota, Minneapolis. Her passion as an educator and mentor has been recognized by many professional organizations over the years. She is the recipient of the Gloucester County Women of Achievement Award, Lindback Foundation Teaching Award, the NJ ASCE Educator of the Year award, the Gary J. Hunter Excellence in Mentoring Award, the ASEE Environmental Engineering Division Meritorious Service Award, the ASEE Women in Engineering Division Sharon A. Keillor Award and the WEPAN Women in Engineering Initiative Award. She has been instrumental in establishing the Attracting Women into Engineering, the Engineers on Wheels and Engineering Clinics for Teachers programs at Rowan University. She has served as the Institutional Representative and Advisory Board Chair for the Women's Professional Network at Rowan University for six years and currently is an advisory board member of the New Jersey Chapter of the American Council on Education (ACE) Office of Women in Higher Education (OWHE). Mr. Talbot Bielefeldt, Clearwater Program EvaluationEducational program evaluator since 1995, working with a variety of federal, state, local, and corporate education initiatives. Current projects include evaluations of school/community and school/university grants focused on STEM education. The Effectiveness of An Adaptive Serious Game for Digital Logic Design ABSTRACTMost students benefit more deeply from guided learning than discovery learning. Even so, not all students are alike. Our research contention is that offering differentiated instructions that better fit students' educational needs in a narrative virtual reality (VR) environment will give them renewed hope for learning success. This paper presents such a development that augments an existing learning game, Gridlock, with an adaptive learning engine that assesses what really happens when a student's capacity is sabotaged in problem solving and to provide the help that is tailored to his/her needs. The game was deployed in Compute...
Rowan University hosts a week-long workshop titled AWE: Attracting Women into Engineering during the summer. This workshop is targeted for female students from the 7 th and 8 th grades to expose them to the challenges and excitement of engineering. Novel hands-on experiments in the various fields of engineering with state of the art technology are used to boost the participants' interest in engineering. These experiments require collaborative learning through teamwork. The program consists of a two week oncampus session at Rowan University wherein students interact with departmental faculty, undergraduate engineering students and representatives from local industry. Programs specifically focus on hands-on engineering laboratory experiments, field trips, workshops on engineering ethics, and computer training sessions. A cosmetics module was recently added to the workshop. Girls at this age are interested in various cosmetics such as lipsticks, eye shadow and lip gloss. However, few recognize that engineers are vital to the cosmetics industry. The cosmetics module introduces the participants to the ingredients in lipstick and their physical properties, as well as the production process of lip gloss and lipstick. Participants work in teams to formulate lip products of different consistencies and colors. Each team creates its own line of cosmetics, and presents the finished products to faculty and other participants at the end of the module. It is expected that the workshop will encourage young women to consider engineering as a course of study and/or a career, thereby attracting new and more diverse engineering talent to the workforce.
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