Abstract. Consider a puzzle consisting of n tokens on an n-vertex graph, where each token has a distinct starting vertex and a distinct target vertex it wants to reach, and the only allowed transformation is to swap the tokens on adjacent vertices. We prove that every such puzzle is solvable in O(n 2 ) token swaps, and thus focus on the problem of minimizing the number of token swaps to reach the target token placement. We give a polynomial-time 2-approximation algorithm for trees, and using this, obtain a polynomial-time 2α-approximation algorithm for graphs whose tree α-spanners can be computed in polynomial time. Finally, we show that the problem can be solved exactly in polynomial time on complete bipartite graphs.
Spatial Monte Carlo integration (SMCI) is an extension of standard Monte Carlo integration and can approximate expectations on Markov random fields with high accuracy. SMCI was applied to pairwise Boltzmann machine (PBM) learning, achieving superior results over those of some existing methods. The approximation level of SMCI can be altered, and it was proved that a higher-order approximation of SMCI is statistically more accurate than a lower-order approximation. However, SMCI as proposed in previous studies suffers from a limitation that prevents the application of a higher-order method to dense systems. This study makes two contributions. First, a generalization of SMCI (called generalized SMCI (GSMCI)) is proposed, which allows a relaxation of the above-mentioned limitation; moreover, a statistical accuracy bound of GSMCI is proved. Second, a new PBM learning method based on SMCI is proposed, which is obtained by combining SMCI and persistent contrastive divergence. The proposed learning method significantly improves learning accuracy.
Abstract. Consider a puzzle consisting of n tokens on an n-vertex graph, where each token has a distinct starting vertex and a distinct target vertex it wants to reach, and the only allowed transformation is to swap the tokens on adjacent vertices. We prove that every such puzzle is solvable in O(n 2 ) token swaps, and thus focus on the problem of minimizing the number of token swaps to reach the target token placement. We give a polynomial-time 2-approximation algorithm for trees, and using this, obtain a polynomial-time 2α-approximation algorithm for graphs whose tree α-spanners can be computed in polynomial time. Finally, we show that the problem can be solved exactly in polynomial time on complete bipartite graphs.
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