Video-on-demand in the Internet has become an immensely popular service in recent years. But due to its high bandwidth requirements and popularity, it is also a costly service to provide. We consider the design and potential benefits of peer-assisted video-on-demand, in which participating peers assist the server in delivering VoD content. The assistance is done in such a way that it provides the same user quality experience as pure client-server distribution. We focus on the single-video approach, whereby a peer only redistributes a video that it is currently watching. Using a nine-month trace from a client-server VoD deployment for MSN Video, we assess what the 95 percentile server bandwidth costs would have been if a peer-assisted employment had been instead used. We show that peer-assistance can dramatically reduce server bandwidth costs, particularly if peers prefetch content when there is spare upload capacity in the system. We consider the impact of peer-assisted VoD on the cross-traffic among ISPs. Although this traffic is significant, if care is taken to localize the P2P traffic within the ISPs, we can eliminate the ISP cross traffic while still achieving important reductions in server bandwidth. We also develop a simple analytical model which captures many of the critical features of peer-assisted VoD, including its operational modes.
We develop a simple stochastic fluid model that seeks to expose the fundamental characteristics and limitations of P2P streaming systems. This model accounts for many of the essential features of a P2P streaming system, including the peers' realtime demand for content, peer churn (peers joining and leaving), peers with heterogeneous upload capacity, limited infrastructure capacity, and peer buffering and playback delay. The model is tractable, providing closed-form expressions which can be used to shed insight on the fundamental behavior of P2P streaming systems. The model shows that performance is largely determined by a critical value. When the system is of moderate-to-large size, if a certain ratio of traffic loads exceeds the critical value, the system performs well; otherwise, the system performs poorly. Furthermore, large systems have better performance than small systems since they are more resilient to bandwidth fluctuations caused by peer churn. Finally, buffering can dramatically improve performance in the critical region, for both small and large systems. In particular, buffering can bring more improvement than can additional infrastructure bandwidth.
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