Abstract-Wireless mesh networks can provide scalable highspeed Internet access at a low cost. Fair channel access among different nodes in the wireless mesh network, however, is an important consideration that needs technological solutions before mesh networks can be widely deployed. Lack of fairness significantly decreases the throughput of nodes that are more than one hop away from mesh gateways. We propose an analytical model and use simulation studies to establish the existence of starvation in mesh networks even when we can ameliorate problems due to exposed terminals. Motivated by the inability of standard medium access control (MAC) protocols to limit starvation, we propose a modification to the MAC protocol to alleviate flow starvation. Our proposed algorithm improves the channel usage of short-term flows with nodes that are multiple hops from the gateway by a factor of 7 in some cases with a penalty of 20% reduction in total throughput across all nodes. Our proposed algorithm also has a better performance than two other schemes in terms of a higher fairness index.
Abstract-Network coding has recently received increasing attention to improve performance and increase capacity in both wired and wireless communication networks. In this paper, we focus on inter-session network coding, where multiple unicast sessions jointly participate in network coding. Wireless links are often unreliable because of varying channel conditions. We consider multi-hop unicast sessions over unreliable links and propose a distributed end-to-end transmission rate adjustment mechanism to maximize the aggregate network utility by taking into account the wireless link reliability information. This includes an elaborate modeling of end-to-end reliability. Simulation results show that by taking into account the reliability information, we can increase the network throughput by up to 100% for some network topologies. We can also increase the aggregate network utility significantly for various choices of utility functions.
The important problem of content location in an unstructured distributed network (such as P2P, with no central searching system, graph construction control or file placement regulation) is addressed. The existing methods that are based on either flooding or random walk impose a large traffic load on the network or require a long time to search. In this work, we propose a method that outperforms the existing methods in both of these measures. These advantages are achieved by publishing traces of the contents of each node in its nearby nodes, so that the closer nodes to the target have a stronger trace of it. Such traces are used to rapidly locate the desired content. The superb performance of our method, both in time and bandwidth, is demonstrated by simulations whose results are reported.
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