This report discusses research on creativity in undergraduate engineering education. Specifically, it considers creativity in undergraduate engineering classes in relation to metacognition and self-confidence. Based on current literature, primarily from the fields of education and psychology, this report will propose classroom activities designed to build students’ abilities in these three interconnected areas.
As our courses implement more online learning tools, we are facing both the opportunities and the challenges that such tools present. On the one hand, students can watch and re-watch streamable and downloadable lectures, in their own time and at their own pace, to get more benefit out of course material than they might in a single, in-person exposure. Moreover, by providing not only captured scheduled lectures, but also additional custom created lectures, we are able to expand our teaching opportunities in order to go into greater detail on topics relevant to students with particular interests or needs. At the same time as we have been moving toward online teaching tools, we have been developing more creative personal teaching methods. In our first year course, we introduced seminars, unusual for engineering education at the undergraduate level. The seminars get students used to learning through independent reading and small group discussion, facilitated by an expert. In a second year design course, instead of attending tutorials of 30 students, teams meet for half an hour a week with a Project Manager who is also their Communication Instructor. These deeply personal meetings both monitor the progress of their design and allow for individualized instruction on design documents. The question we are exploring here is whether we can use Marshall McLuhan’s concept of extending into technology to understand how in-person, interactive teaching modes balance the effects of on-line and remote methods. The idea of the in-person, physical dimension of learning is reflected in the title of this paper, which quotes The History of the World by J.M. Roberts. He suggests that what generated "civilization" out of roughly organized communities, was a combination of a critical mass – a certain, unstated number of settled humans –and movement, the addition of different humans from different places. It was both physical presence and interaction that created the basis for the kinds of astounding developments that led to writing, art, complex government and justice systems. Once certain numbers were achieved, civilization was enabled "by throwing together peoples of different tradition. In collision and cooperation they learnt from one another and so increased the potential of their society." (62) We have been intuitively moving forward on these two fronts: implementing new technological teaching tools, and developing innovative ways to balance these impersonal methods by “throwing together” students from all over the world and instructors at every level, from Teaching Assistants to Professors. We are now seeking a clearer understanding of how these forces balance, enable and/or augment one another
This research on creativity in undergraduate engineering education asks whether undergraduate engineering students in a Fall 2016 course will develop enriched creative skills in other learning and professional environments as a result of having taken the course. The motivation for this study comes from the need for a clearer understanding of how and where to teach creativity in the undergraduate curriculum and a clearer understanding of how students transfer skills and knowledge from one setting to another. As well as studying students’ creative growth, the research will analyze students’ metacognitive development. What do students learn about how they learn by taking thiscourse? Is this knowledge valuable? Are students able to better articulate their creative processes once they have finished the course? Have they found ways to make use of this advanced knowledge? The results from this research are preliminary and inconclusive, but appear promising. Research data at present consists primarily of audiorecorded interviews with consenting students, and more data is likely required to provide better certainty about whether students have been able to transfer their creative activity from this course to other situations.
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