A new algorithm is proposed for removing large objects from digital images. The challenge is to fill in the hole that is left behind in a visually plausible way. In the past, this problem has been addressed by two classes of algorithms: 1) "texture synthesis" algorithms for generating large image regions from sample textures and 2) "inpainting" techniques for filling in small image gaps. The former has been demonstrated for "textures"--repeating two-dimensional patterns with some stochasticity; the latter focus on linear "structures" which can be thought of as one-dimensional patterns, such as lines and object contours. This paper presents a novel and efficient algorithm that combines the advantages of these two approaches. We first note that exemplar-based texture synthesis contains the essential process required to replicate both texture and structure; the success of structure propagation, however, is highly dependent on the order in which the filling proceeds. We propose a best-first algorithm in which the confidence in the synthesized pixel values is propagated in a manner similar to the propagation of information in inpainting. The actual color values are computed using exemplar-based synthesis. In this paper, the simultaneous propagation of texture and structure information is achieved by a single, efficient algorithm. Computational efficiency is achieved by a block-based sampling process. A number of examples on real and synthetic images demonstrate the effectiveness of our algorithm in removing large occluding objects, as well as thin scratches. Robustness with respect to the shape of the manually selected target region is also demonstrated. Our results compare favorably to those obtained by existing techniques.
A new algorithm is proposed for removing large objects from digital images. The challenge is to fill in the hole that is left behind in a visually plausible way.In the past, this problem has been addressed by two classes of algorithms: (i) "texture synthesis" algorithms for generating large image regions from sample textures, and (ii) "inpainting" techniques for filling in small image gaps. The former work well for "textures" -repeating twodimensional patterns with some stochasticity; the latter focus on linear "structures" which can be thought of as onedimensional patterns, such as lines and object contours.This paper presents a novel and efficient algorithm that combines the advantages of these two approaches. We first note that exemplar-based texture synthesis contains the essential process required to replicate both texture and structure; the success of structure propagation, however, is highly dependent on the order in which the filling proceeds. We propose a best-first algorithm in which the confidence in the synthesized pixel values is propagated in a manner similar to the propagation of information in inpainting. The actual colour values are computed using exemplar-based synthesis. Computational efficiency is achieved by a blockbased sampling process.A number of examples on real and synthetic images demonstrate the effectiveness of our algorithm in removing large occluding objects as well as thin scratches. Robustness with respect to the shape of the manually selected target region is also demonstrated. Our results compare favorably to those obtained by existing techniques.
Figure 1: This candlelit setting from the wine cave of a castle is difficult to photograph due to its low light nature. A flash image captures the high-frequency texture and detail, but changes the overall scene appearance to cold and gray. The no-flash image captures the overall appearance of the warm candlelight, but is very noisy. We use the detail information from the flash image to both reduce noise in the no-flash image and sharpen its detail. Note the smooth appearance of the brown leather sofa and crisp detail of the bottles. For full-sized images, please see the supplemental DVD or the project website http://research.microsoft.com/projects/FlashNoFlash. AbstractDigital photography has made it possible to quickly and easily take a pair of images of low-light environments: one with flash to capture detail and one without flash to capture ambient illumination. We present a variety of applications that analyze and combine the strengths of such flash/no-flash image pairs. Our applications include denoising and detail transfer (to merge the ambient qualities of the no-flash image with the high-frequency flash detail), white-balancing (to change the color tone of the ambient image), continuous flash (to interactively adjust flash intensity), and red-eye removal (to repair artifacts in the flash image). We demonstrate how these applications can synthesize new images that are of higher quality than either of the originals.
Figure 1: This candlelit setting from the wine cave of a castle is difficult to photograph due to its low light nature. A flash image captures the high-frequency texture and detail, but changes the overall scene appearance to cold and gray. The no-flash image captures the overall appearance of the warm candlelight, but is very noisy. We use the detail information from the flash image to both reduce noise in the no-flash image and sharpen its detail. Note the smooth appearance of the brown leather sofa and crisp detail of the bottles. For full-sized images, please see the supplemental DVD or the project website http://research.microsoft.com/projects/FlashNoFlash. AbstractDigital photography has made it possible to quickly and easily take a pair of images of low-light environments: one with flash to capture detail and one without flash to capture ambient illumination. We present a variety of applications that analyze and combine the strengths of such flash/no-flash image pairs. Our applications include denoising and detail transfer (to merge the ambient qualities of the no-flash image with the high-frequency flash detail), white-balancing (to change the color tone of the ambient image), continuous flash (to interactively adjust flash intensity), and red-eye removal (to repair artifacts in the flash image). We demonstrate how these applications can synthesize new images that are of higher quality than either of the originals.
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