This paper reviews existing research within two fields; game studies and cultural heritage, discovering inadequacies in current digital means of cultural heritage preservation. It is not unheard of that commercial games have been utilized to showcase them, but they tend to get glossed over in favor of serious games. Therefore, this study details two new tools that can further identify and assess the level of cultural heritage content in commercial games which will benefit not just their digital preservation, but also game developers and game design researchers. A unique conceptual framework was developed for analysing video game content specifically on four elements of cultural heritage and five elements of game components in both tangible and intangible forms. Exploratory tables of metrics were also created to quantify said content with the help of the existing Goal Question and Metric (GQM) table. They were then put to the test in two trials; Experiment I analysing 6 game franchises and Experiment II testing 28 games. Both demonstrated the presence of significant amounts of cultural heritage, much more than past works credited. Further research into this area, including adapting said tools for other game studies and commercial games usage will be possible and fruitful.
A digital storytelling tool is one of the interactive technologies that can help youngsters better comprehend Dementia. Dementia makes it difficult for older people to maintain their daily routines. They have difficulties in effectively communicating with those around them. Similarly, children whose grandparents have Dementia will struggle to understand their grandparents' situation. It will also negatively influence children's relationships with their grandparents. Learning through interactive digital storytelling will affect younger people's entertainment experiences, which may help them better comprehend Dementia. As a result, the children's relationships with their grandparents may be strengthened. This study aims to present the framework of digital storytelling in helping young children understand more about Dementia. The framework was developed in a step-by-step procedure that included analyzing and synthesizing current applications and relevant research, constructing the framework, and having it confirmed by experts. Researchers and developers may use the framework as a guideline to build meaningful digital storytelling features.
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