Digital technologies have much to offer the care for people with dementia. However, their uptake so far has been slow. In this article, we report the introduction of sensor and mobile technologies and applications to support carers of people with dementia in residential homes to be more reflective and creative. Results revealed that carers can and want to use these technologies, but more effective app alignment with different dementia care strategies will be needed to achieve widespread technology take--up.
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ABSTRACTThis paper reports a new mobile software app to support creative thinking by carers for people with dementia. The design of the app was informed by both pre-studies that demonstrated the potential of investigating challenging behaviors in non-care domains to improve person-centered care, and a model of creative problem solving adapted to dementia care. The resulting app implements different versions of the Other Worlds creativity technique to generate then reflect on ideas to improve resident care. An evaluation of the app in one residential home revealed that carers were able to use the app as described in the model, and deliver novel care to one resident in the home.
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ABSTRACTThis paper advocates the use of computer-based serious games as a form of creativity support tool. Whilst the use of serious games has grown considerably in recent years, support for players to think creatively is often implicit in the game, and does not exploit the wide range of creativity techniques and software tools available. This paper makes the case for explicit creativity support in serious games, explores how implicit creativity support can be delivered in game play, and extends one reported model of serious game play with activities in which players deploy different forms of supported creative thinking. The model is then applied to inform 2 versions of a serious game developed to train carers in creativity techniques to deliver more personcentered care to people with dementia. Each version of the game was delivered as a prototype to support playtesting of the game and its effect on carer training.
Abstract-This paper reports ongoing research and development in the EU-funded MIRROR project to support and enhance reflective learning and creative problem solving during the care of older people with dementia. The research has designed and implemented apps on mobile devices that support more direct capture of care information in situ and support creative thinking about care in difficult situations from existing cases of good care practice. These devices and apps are currently being trialed in one care home to explore their feasibility.
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