This study aimed to determine the effect of Good Corporate Governance on the Quality of Financial Statements. The data used in this study were primary data obtained by distributing questionnaires to all respondents. The sample in this study amounted to 30 respondents who were selected using the Census sampling method. The data analysis method used was a simple Linear Regression method with the help of SPSS 17. The results of the study showed that Good Corporate Governance had an effect on the Quality of Financial statements partially. It is known that Good Corporate Governance has a significant effect on the Quality of Financial Statements. In addition, the R2 test showed that the value of R Square was 0.192, which means that the magnitude influence of the independent variable on the dependent variable was 19.2% and the remaining 80.8% was influenced by other factors outside of this research models.
Model pembelajaran project based learning dengan pendekatan STEAM adalah proses pembelajaran dengan memadukan model pembelajaran berbasis proyek menggunakan pendekatan Science, Technology, Engineering, Art and Mathematic. Penelitian ini bertujuan untuk mengetahui pengaruh model Project Based Learning berbasis STEAM terhadap kemampuan berpikir kreatif siswa pada materi alat-alat optik. Jenis penelitan yang digunakan adalah pre-experimental designs. Sampel diambil secara pusposive sampling sebanyak 72 siswa yang terdiri dari 36 siswa kelas XI MIA 3 (kelas eksperimen) dan 36 siswa kelas XI MIA 2 (kelas kontrol). Hasil uji hipotesis terhadap data posttest menggunakan uji independent sample T test pada = 0,05 diperoleh nilai sig. (2-tailed) sebesar 0,017 dengan kesimpulan H0 ditolak dan H1 diterima. Rata-rata hasil belajar siswa pada kelas eksperimen sebesar (88,31) dan pada kelas kontrol sebesar (85,86). Selain itu, dari hasil penelitian diperoleh bahwa jumlah dari skor jawaban dari setiap responden didapatkan rata-ratanya yaitu 71,67%. Hal ini menunjukkan bahwa model Project Based Learning berbasis STEAM berpengaruh terhadap kemampuan berpikir kreatif siswa pada materi alat-alat optik serta siswa juga tertarik belajar dengan menggunakan model Project Based Learning berbasis STEAM.
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