Novice drivers (16-year-olds with < or = 6 months' driving experience) have the highest crash involvement rates per 100 million vehicle miles (161 million vehicle km). In the past, this was attributed to greater risk taking or poorly developed psychomotor skills. More recently, however, their high crash involvement rate has been hypothesized to be attributable largely to their relative inability to acquire and assess information in inherently risky situations. The current study seeks to evaluate this hypothesis by recording eye movements while 72 participants (24 novice drivers, 24 younger drivers, and 24 older drivers) drove through 16 risky scenarios in an advanced driving simulator. There were significant age-related differences in driver scanning behavior, consistent with the hypothesis that novice drivers' scanning patterns reflect their failure to acquire information about potential risks and their consequent failure to deal with these risks. Actual or potential applications of this research include modification of these scenarios for display on a PC as a basis for a training module that would enable novice drivers to recognize risky scenarios before they encounter them on the road, in the hope of reducing their high fatality rate.
Driving simulators and eye tracking technology are increasingly being used to evaluate advanced telematics. Many such evaluations are easily generalizable only if drivers' scanning in the virtual environment is similar to their scanning behavior in real world environments. In this study we developed a virtual driving environment designed to replicate the environmental conditions of a previous, real world experiment (Recarte & Nunes, 2000). Our motive was to compare the data collected under three different cognitive loading conditions in an advanced, fixed-base driving simulator with that collected in the real world. In the study that we report, a head mounted eye tracker recorded eye movement data while participants drove the virtual highway in half-mile segments. There were three loading conditions: no loading, verbal loading and spatial loading. Each of the 24 subjects drove in all three conditions. We found that the patterns that characterized eye movement data collected in the simulator were virtually identical to those that characterized eye movement data collected in the real world. In particular, the number of speedometer checks and the functional field of view significantly decreased in the verbal conditions, with even greater effects for the spatial loading conditions.
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