This paper introduces constructivist dialogue mapping (CDM), a new type of concept mapping. CDM encodes what people learn during a non-goal directed learning activity. CDM is a practical means to outline the mini theories users fluidly construct as they explore open-ended learning environments. To demonstrate the method, in this paper we use CDM to track how two modelers elaborate understandings during use of a constructionist learning game, Ant Adaptation. Using the method, we show how two users contest and construct their idea of self-organization in ant colonies. The method is rooted in constructionism, constructivism, concept mapping, and conceptual change.
This paper seeks to elucidate key aspects of a rarely-studied interaction in ant colonies -intra-colony violence -using multi-agentbased computational simulations. A central finding is that intra-colony violence is heritable, though not prevalent. Results from our simulations reveal specific conditions in which such infrequent forms of violence occur and can be inherited, which in turn helps us understand why Atta cephalotes may persist killing colony members, even though it dampens colony carrying capacity. We also discuss the concerns and implications of our work for modeling conflict and violence more broadly, which in turn raises questions about the ontological nature of the computational and evolutionary models.
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