Many network problems are based on fundamental relationships involving time. Consider, for example, the problems of modeling the flow of information through a distributed network, studying the spread of a disease through a population, or analyzing the reachability properties of an airline timetable. In such settings, a natural model is that of a graph in which each edge is annotated with a time label specifying the time at which its endpoints ''communicated.'' We will call such a graph a temporal network. To model the notion that information in such a network ''flows'' only on paths whose labels respect the ordering of time, we call a path time-respecting if the time labels on its edges are non-decreasing. The central motivation for our work is the following question: how do the basic combinatorial and algorithmic properties of graphs change when we impose this additional temporal condition? The notion of a path is intrinsic to many of the most fundamental algorithmic problems on graphs; spanning trees, connectivity, flows, and cuts are some examples. When we focus on time-respecting paths in place of arbitrary paths, many of these problems acquire a character that is different from the traditional setting, but very rich in its own right. We provide results on two types of problems for temporal networks. First, we consider connectivity problems, in which we seek disjoint time-respecting paths between pairs of nodes. The natural analogue of Menger's Theorem for node-disjoint paths fails in general for time-respecting paths; we give a non-trivial characterization of those graphs for which the theorem does hold in terms of an excluded subdivision theorem, and provide a polynomial-time algorithm for connectivity on this class of graphs. (The problem on general graphs is NP-complete.)We then define and study the class of inference problems, in which we seek to reconstruct a partially specified time labeling of a network in a manner consistent with an observed history of information flow.
There are a number of domains where agents must collectively form a network in the face of the following trade-off: each agent receives benefits from the direct links it forms to others, but these links expose it to the risk of being hit by a cascading failure that might spread over multistep paths. Financial contagion, epidemic disease, and the exposure of covert organizations to discovery are all settings in which such issues have been articulated.Here we formulate the problem in terms of strategic network formation, and provide asymptotically tight bounds on the welfare of both optimal and stable networks. We find that socially optimal networks are, in a precise sense, situated just beyond a phase transition in the behavior of the cascading failures, and that stable graphs lie slightly further beyond this phase transition, at a point where most of the available welfare has been lost. Our analysis enables us to explore such issues as the trade-offs between clustered and anonymous market structures, and it exposes a fundamental sense in which very small amounts of "over-linking" in networks with contagious risk can have strong consequences for the welfare of the participants.
Algorithms are often used to produce decision-making rules that classify or evaluate individuals. When these individuals have incentives to be classified a certain way, they may behave strategically to influence their outcomes. We develop a model for how strategic agents can invest effort in order to change the outcomes they receive, and we give a tight characterization of when such agents can be incentivized to invest specified forms of effort into improving their outcomes as opposed to “gaming” the classifier. We show that whenever any “reasonable” mechanism can do so, a simple linear mechanism suffices.
An increasing number of domains are providing us with detailed trace data on human decisions in settings where we can evaluate the quality of these decisions via an algorithm. Motivated by this development, an emerging line of work has begun to consider whether we can characterize and predict the kinds of decisions where people are likely to make errors.To investigate what a general framework for human error prediction might look like, we focus on a model system with a rich history in the behavioral sciences: the decisions made by chess players as they select moves in a game. We carry out our analysis at a large scale, employing datasets with several million recorded games, and using chess tablebases to acquire a form of ground truth for a subset of chess positions that have been completely solved by computers but remain challenging even for the best players in the world.We organize our analysis around three categories of features that we argue are present in most settings where the analysis of human error is applicable: the skill of the decision-maker, the time available to make the decision, and the inherent difficulty of the decision. We identify rich structure in all three of these categories of features, and find strong evidence that in our domain, features describing the inherent difficulty of an instance are significantly more powerful than features based on skill or time.
Team performance is a ubiquitous area of inquiry in the social sciences, and it motivates the problem of team selection -choosing the members of a team for maximum performance. Influential work of Hong and Page has argued that testing individuals in isolation and then assembling the highest-scoring ones into a team is not an effective method for team selection. For a broad class of performance measures, based on the expected maximum of random variables representing individual candidates, we show that tests directly measuring individual performance are indeed ineffective, but that a more subtle family of tests used in isolation can provide a constant-factor approximation for team performance. These new tests measure the "potential" of individuals, in a precise sense, rather than performance; to our knowledge they represent the first time that individual tests have been shown to produce near-optimal teams for a non-trivial team performance measure. We also show families of subdmodular and supermodular team performance functions for which no test applied to individuals can produce near-optimal teams, and discuss implications for submodular maximization via hill-climbing.
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