This paper studies and evaluates the extent to which automated compiler techniques can defend against timing-based side-channel attacks on modern x86 processors. We study how modern x86 processors can leak timing information through sidechannels that relate to control flow and data flow. To eliminate key-dependent control flow and key-dependent timing behavior related to control flow, we propose the use of if-conversion in a compiler backend, and evaluate a proof-of-concept prototype implementation. Furthermore, we demonstrate two ways in which programs that lack key-dependent control flow and keydependent cache behavior can still leak timing information on modern x86 implementations such as the Intel Core 2 Duo, and propose defense mechanisms against them.
Abstract. To realise an Ambient Intelligence environment, it is paramount that applications can dispose of information about the context in which they operate, preferably in a very general manner. For this purpose various types of information should be assembled to form a representation of the context of the device on which aforementioned applications run. To allow interoperability in an Ambient Intelligence environment, it is necessary that the context terminology is commonly understood by all participating devices. In this paper we propose an adaptable and extensible context ontology for creating context-aware computing infrastructures, ranging from small embedded devices to high-end service platforms. The ontology has been designed to solve several key challenges in Ambient Intelligence, such as application adaptation, automatic code generation and code mobility, and generation of device specific user interfaces.
This article presents a practical solution for the cyclic debugging of nondeterministic parallel programs. The solution consists of a combination of record/replay with automatic on-the-fly data race detection. This combination enables us to limit the record phase to the more efficient recording of the synchronization operations, while deferring the time-consuming data race detection to the replay phase. As the record phase is highly efficient, there is no need to switch it off, hereby eliminating the possibility of Heisenbugs because tracing can be left on all the time. This article describes an implementation of the tools needed to support RecPlay.
A key challenge in benchmarking is to predict the performance of an application of interest on a number of platforms in order to determine which platform yields the best performance. This paper proposes an approach for doing this. We measure a number of microarchitecture-independent characteristics from the application of interest, and relate these characteristics to the characteristics of the programs from a previously profiled benchmark suite. Based on the similarity of the application of interest with programs in the benchmark suite, we make a performance prediction of the application of interest. We propose and evaluate three approaches (normalization, principal components analysis and genetic algorithm) to transform the raw data set of microarchitecture-independent characteristics into a benchmark space in which the relative distance is a measure for the relative performance differences. We evaluate our approach using all of the SPEC CPU2000 benchmarks and real hardware performance numbers from the SPEC website. Our framework estimates per-benchmark machine ranks with a 0.89 average and a 0.80 worst case rank correlation coefficient.
Document VersionPublisher's PDF, also known as Version of Record (includes final page, issue and volume numbers) Please check the document version of this publication:• A submitted manuscript is the author's version of the article upon submission and before peer-review. There can be important differences between the submitted version and the official published version of record. People interested in the research are advised to contact the author for the final version of the publication, or visit the DOI to the publisher's website.• The final author version and the galley proof are versions of the publication after peer review.• The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publicationCitation for published version (APA): Gheorghita, S. V., Palkovic, M., Hamers, J., Vandecappelle, A., Mamagkakis, S., Basten, T., ... Bosschere, . System scenario based design of dynamic embedded systems. (ES reports; Vol. 2007-06). Eindhoven: Technische Universiteit Eindhoven. General rightsCopyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights.• Users may download and print one copy of any publication from the public portal for the purpose of private study or research.• You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal ? Take down policyIf you believe that this document breaches copyright please contact us providing details, and we will remove access to the work immediately and investigate your claim. In the past decade, real-time embedded systems have become much more complex due to the introduction of a lot of new functionality in one application, and due to running multiple applications concurrently. This increases the dynamic nature of today's applications and systems, and tightens the requirements for their constraints in terms of deadlines and energy consumption. State-of-theart design methodologies try to cope with these novel issues by identifying several most used cases and dealing with them separately, reducing the newly introduced complexity. This paper presents a generic and systematic design-time/run-time methodology for handling the dynamic nature of modern embedded systems, which can be utilized by existing design methodologies to increase their efficiency. It is based on the concept of system scenarios, which group system behaviors that are similar from a multi-dimensional cost perspective, such as resource requirements, delay, and energy consumption, in such a way that the system can be configured to exploit this cost similarity. At design-time, these scenarios are individually optimized. Mechanisms for predicting the current scenario at run-time and for switching between scenarios are ...
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