<p><strong>Abstract</strong></p><p>The concept of upcycle regeneration of a product is a creative activity to reuse products that are discarded, with the aim of becoming a sustainable and durable product. This research tries to study Natural House products by Andre Suryaman in Yogyakarta; it’s a retail that sells furniture products that use used bicycle components as the main ingredient. The research aims to identify whether Andre Suryaman's products have run the upcycle design regeneration concept. With qualitative research methods, the results of the analysis show that Andre Suryaman's products have fulfilled several points of the upcycle concept even though the results are not yet optimal, due to finishing factors that are not yet environmentally friendly.</p><p><br /> <br /><strong>Abstrak</strong></p><p>Konsep regenerasi suatu produk secara upcycle merupakan kegiatan kreatif penggunaan kembali barang bekas dalam mengurangi produk yang dibuang dengan tujuan menjadi produk yang berkelanjutan dan tahan lama. Penelitian ini mencoba mempelajari produk Natural House karya Andre Suryaman di Yogyakarta; yaitu produk furnitur yang menggunakan komponen sepeda bekas sebagai bahan utamanya. Penelitian bertujuan untuk mengidentifikasi apakah produk karya Andre Suryaman sudah menjalankan konsep regenerasi desain secara upcycle. Dengan penelitian metode kualitatif, hasil analisis menunjukkan bahwa produk karya Andre Suryaman sudah memenuhi beberapa poin dari konsep upcycle walaupun hasilnya belum maksimal, dikarenakan faktor finishing yang belum ramah lingkungan. <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> </p>
<br /><div>Contemporary Design of Batik Patterns Based on Aesthetic Culture Lasem Batik Patterns. Broadly speaking, batik is classified into two types namely batik pedalaman and batik pesisir, one type of batik pesisir known in Central Java is the Lasem batik pattern. Lasem is one of the coastal areas where there are many immigrants from China, and there is an acculturation of Javanese and Chinese culture. One of the character of batik pesisir that looks visually is more varied color and brighter than batik pedalaman</div><div>types, such as green, yellow, orange, red, light blue, even pink or pink. This design uses a qualitative method with a phenomenological approach, supported by the application of the FRANGIPANI creative method for the design stage. It is expected that from this design it can foster creative ideas related to the preservation of Indonesia’s cultural heritage, such as batik, without forgetting or losing the philosophical meaning in each of its patterns. <br /><br /><strong>Abstrak</strong><div><br />Perancangang Motif Batik Kontemporer Berbasis Estetika Budaya Motif Batik Lasem. Secara garis besar, batik digolongkan menjadi dua jenis yaitu batik pedalaman dan batik pesisir, salah satu jenis batik pesisir yang dikenal di Jawa Tengah adalah motif batik Lasem. Daerah Lasem</div><div>merupakan salah satu daerah pesisir dimana banyak dan berkembangnya pendatang atau imigran dari negara Cina, dan terjadi akulturasi budaya Jawa dan Cina. Salah satu karakter jenis batik pesisir yang terlihat visual adalah warna yang lebih bervariasi dan perpaduan yang lebih cerah dibandingkan jenis batik pedalaman, seperti hijau, kuning, oranye, merah, biru muda, bahkan merah muda atau pink. Perancangan ini menggunakan metode kualitatif dengan pendekatan fenomenologi, dengan didukung penerapan metode kreatif FRANGIPANI untuk tahapan perancangan. Diharapkan dari perancangan ini dapat menumbuhkan ide-ide kreatif</div><div>terkait dengan pelestarian warisan budaya Indonesia yaitu batik, tanpa melupakan atau menghilangkan makna filosofi yang terkandung di setiap bentuk motifnya.</div><div> </div><div> </div><div>3 Staf Pengajar Magister Usakti, e-mail: krishutsoes@gmail.com</div></div>
AbstrakStainned glass atau yang lebih dikenal di Indoensia dengan sebutan kaca patri/kaca timah secara teknis adalah rangkaian beragam kepingan kaca berwarna atau mozaik kaca berwarna yang berfungsi untuk tempat masuknya cahaya sekaligus sebagai unsur dekoratif gedung atau rumah seperti jendela atau panel-panel jendela. Pada bangunan gereja atau katedral makna estetis stained glass dipadukan dengan makna spritualnya, antara lain sebagai sumber cahaya agung Tuhan yang menyinari tiap ruang gereja.Tulisan ini mencoba mengetengahkan seni ragam hias stainned glass ( kaca patri) pada jendela bangungan-bangunan di Jakarta AbstractStainned glas known as "kaca patri' . Technically stainned glass is an arrangement of pieces of colored glass, mozaick coloured glass which acts as light entrance,also as a decorative element of a building, such as windows or window panels. Such building like church or Catedral, the aesthetics meaning of stainned glass is combined with the spiritua; meaning, such as God's source of light that illuminates every single chapter in the Church.The purpose of this passage is presentation of the art of stainned glass on windows of buildings in Jakarta
This keris comes under the category of stabbing weapons. According to research made by experts, such stabbing weapons are found only in Southeast Asia, especially in the Archipelago. The Keris has achieved its present form and function after a suffiently long era of development. This evolutions has been in rhythm with development of culture as a whole aspecially in Java. Moreever, the keris in its use implicates a vast part of life
Is a research with goals to understand the relationship between immersion and nostalgia in Indonesian culture based game A Game For The Unbound. Research methodology used in this research is the aesthetic transformation method. This methodology is part of qualitative research in which the design object is reviewed by design critics and design discourse. The attention in details and understanding to the culture used trough aesthetic elements of video game is the most important factors to determine the success of A Game For The Unbound in creating immersion and nostalgia,Keywords: video game, culture, immersion, nostalgia AbstrakMerupakan sebuah penelitian yang bertujuan untuk menggali hubungan antara imersi dan nostalgia pada game Indonesia bermuatan budaya dengan judul A Game For The Unbound. Metode penelitian yang digunakan adalah transformasi estetik yang merupakan penelitian kualitatif dengan cara mengkaji sebuah objek desain melalui kritik desain dan wacana desain. Perhatian terhadap detail dan pemahaman terhadap budaya yang diangkat dalam elemen estetik video game merupakan faktor utama yang menentukan keberhasilan A Space For The Unbound dalam menciptakan imersi dan nostalgia.Kata kunci: video game, kebudayaan, imersi, nostalgia
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