This descriptive study utilized a validated questionnaire to determine the emotions exhibited by computer gamers in cyber cafés. We determined that gamers exhibited both positive and negative emotions while playing games. We observed that gamers were inclined to be more anxious about being defeated in a game as gaming became frequent and length of years spent playing games increased. They also had the tendency to become more stressed when length of years spent playing games increased. On the other hand, other gaming behaviors were not significantly related to other emotions. We concluded International Journal of Cyber Society and Education 40 that not all emotions exhibited by gamers while playing computer games could be attributed to their gaming behaviors. We recommend that other emotions such as anger, frustration, boredom, amusement, etc. be included in future research.
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