Awe is a powerful, visceral sensation described as a sudden chill or shudder accompanied by goosebumps. People feel awe in the face of extraordinary experiences: the sublimity of nature, the beauty of art and music, the adrenaline rush of fear. Awe is healthy, both physically and mentally. It can be shared by people who are witnessing the same phenomenon, but traditionally it cannot be communicated remotely across time or distance: to feel awe involves real time experience, and explaining the experience that gave rise to it does not always induce the feeling of awe itself. We want to make this sensation something that can be transmitted, and therefore present AWElectric, a wearable interface that can detect awe, enhance it, and create it in another person. Our shared goosebump design embeds inflatable biometric displays in 3D print fabric. The AudioTactile fabric transmits an awe-inducing sound frequency to the partner that physically manifests the tingles, chills, and goosebumps that awe provokes.
This study explores non-verbal co-design techniques with multisensory wearables to give the body a voice. Sessions were led with professional caregivers, parents, and clients with PIMD (profound intellectual and multiple disabilities) to fnd fundamental building blocks for a common language based on tangible technologies. To provide an agent for communication we employed the tools of extimacy -translating biodata to visual, auditory, or tactile interactive displays. The caregivers expressed the need for action -reaction "Actie Reactie" to keep attention, which was an update from the Multisensory Environment (MSE) rooms previously used to calm. In the co-design sessions, we found the on-the-body wearables held the most focus. The fnal discovery from the study became the outline for creating a modular, highly personalized kit for a Multisensory Wearable (MSW) to inspire surprise and wonder. CCS CONCEPTS• Human-centered computing → Participatory design; Haptic devices; • Social and professional topics → People with disabilities; • Computer systems organization → Sensors and actuators.
Nanogami is a bioresponsive garment to visualize the importance of the microbiome on collective wellbeing. The microbiome is the group of bacteria, viruses, and cells that live within and on our bodies. This galaxy of particles makes up more than half of the human body and are noted to be responsible for overall health and mood.From nano -micro sensations, Nanogami's dichromic origami fabric seeks to visualize this micro-galaxy with mood sensing, breath monitoring, and inflatable actuation to assist in ideal homeostasis. Within the concept of extimacy, showing the internal states to the external world, the Nanogami illuminates the microbiome to promote awareness with a self monitoring, mediated textile to provoke wellbeing with real-time visual and haptic feedback.
In the Interactive Inflatables studio, participants will create bio-responsive inflatable structures to amplify human behaviors. Methods to concept and craft unique expansive designs will be taught. The interactive inflatable structures will respond to special and biological sensors. The studio is organized in stages and will involve and introduction of materials and media, concept generation, hands on making within partners, and a display of new tangible embedded and embodied interfaces.
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